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- 削除された行はこの色です。
- definesの編集 は削除されています。
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start_date = {
year=1399
month=9
day=13
}
end_date = {
year=1821
month=1
day=1
}
economy = {
0.1 # Advisor cost modifier
-0.01 #_EDEF_MERCHANT_ANTI_STAGNATION_
6 #EDEF_COT_MONOPOLY_
12 #_EDEF_COT_MAX_LEVELS_
100 #_EDEF_COT_STAGNATION_LIMIT_
200 #_EDEF_COT_PROVS_PER_CENTER
0.4 #_EDEF_GOLD_INFLATION_THRESHOLD_
0.25 #_EDEF_GOLD_INFLATION_
5 #_EDEF_BANKRUPTCY_DURATION_
12 #_EDEF_WARTAXES_DURATION_
1 #_EDEF_MINIMUM_INTERESTS_
0.3 #_EDEF_LAND_MAINTENANCE_FACTOR
0.025 #_EDEF_NAVAL_MAINTENANCE_FACTOR_
20 #_EDEF_COLONIAL_MAINTENANCE_FACTOR_
5 #_EDEF_MISSIONARY_MAINTENANCE_FACTOR_
5 #_EDEF_MERCHANT_COST_
0.25 #_EDEF_MERCHANT_TIME_DISTANCE_
0.35 #_EDEF_MERCHANT_CHANCE_
0.5 #_EDEF_MERCHANT_COMPETE_
2000 #_EDEF_MAX_PROVINCE_SELL_PRICE_
6 #_EDEF_MANUFACTORY_BONUS_,
20 #_EDEF_COLONIST_COST_,
1000 #_EDEF_COLONIST_DISTANCE_DIVISOR_
0.4 #_EDEF_COLONIST_TIME_,
0.35 #_EDEF_COLONIST_CHANCE_,
25 #_EDEF_MISSIONARY_COST_,
1000 #_EDEF_MISSIONARY_TIME_BASE_, /
0.2 #_EDEF_MISSIONARY_TIME_DISTANCE_,
2 #_EDEF_MOVE_CAPITAL_STABILITY_COST_,
500 #_EDEF_MOVE_CAPITAL_COST,
1200 #_EDEF_CREATE_COT_THRESHOLD_,
1200 #_EDEF_DESTROY_COT_THRESHOLD_,
2000 #_EDEF_CREATE_COT_PRICE_,
0.10 #_EDEF_DESTROY_COT_PENALTY_,
1.0 #_EDEF_TARIFF_BASE_
}
military = {
1000 #GARRISON_SIZE
0.4 #MDEF_ASSAULT_ATTACKER_LOSS_,
0.1 #_MDEF_ASSAULT_DEFENDER_LOSS_,
4 #_MDEF_ASSAULT_DICE_MODIFIER_
1 #_MDEF_REGIMENT_MANPOWER_COST_
2 #_MDEF_MAX_MANPOWER_
1.0 #MDEF_INFANTRY_SPEED_,
1.5 #_MDEF_CAVALRY_SPEED_,
0.75 #_MDEF_ARTILLERY_SPEED_,
6.0 #_MDEF_BIG_SHIP_SPEED_,
10.0 #_MDEF_LIGHT_SHIP_SPEED_,
4.0 #_MDEF_GALLEY_SPEED_,
6.0 #_MDEF_TRANSPORT_SPEED_,
18.0 #_MDEF_INFANTRY_COST_,
42.0 #_MDEF_CAVALRY_COST_,
42.0 #_MDEF_ARTILLERY_COST_,
50 #_MDEF_BIG_SHIP_COST_,
20 #_MDEF_LIGHT_SHIP_COST_,
10 #_MDEF_GALLEY_COST_,
12 #_MDEF_TRANSPORT_COST_,
60 #_MDEF_INFANTRY_TIME_,
90 #_MDEF_CAVALRY_TIME_,
120 #_MDEF_ARTILLERY_TIME_,
365 #_MDEF_BIG_SHIP_TIME_,
180 #_MDEF_LIGHT_SHIP_TIME_,
90 #_MDEF_GALLEY_TIME_,
180 #_MDEF_TRANSPORT_TIME_,
1.2 #_MDEF_MERCENARY_MAINTENANCE_
0.1 # Amount of regiment strength reinforced each month.
0.1 # Ship repair speed.
0.3 # Tradition gain base value from combats.
0.1 # Tradition cost in percentage to recruit a leader.
12 # Maximum sized mercenary pool
1.0 # _MDEF_FRONT_LINE_MODIFIER_
0.5 # _MDEF_BACK_LINE_MODIFIER_
24 # _MDEF_SCORCHED_EARTH_MONTHS_; Time the "Scorched Earth" static modifier lasts.
0.75 #Supply range from colonial range factor.
}
diplomacy = {
3000 #_DDEF_DEFENDER_OF_FAITH_COST_
-0.01 #_DDEF_FAILED_CARDINAL_PRESTIGE_LOSS_
0.005 #_DDEF_CARDINAL_PRESTIGE_GAIN_
200 #Base price for a cardinal
20 #Home province discount for cardinal
5 #Price increase per bribe
3000 #Lifespan of Cardinal base value
7 # Number of Cardinals
3 # Cardinal bribe "cooldown" (months)
36 # Excommunication "cooldown" (months)
30 # Crusade timeout (years)
1650 # End of Crusade/Excommunicate actions. AI might also befriend old religious enemies.
-0.05 # _DDEF_CANCEL_MISSION_PRESTIGE_LOSS_
60 # _DDEF_EMPEROR_VOTE_DAYS_; "Cooldown" until Electors can change their vote again.
}
country = {
20 #_CDEF_MINIMUM_ADVISOR_DURATION_
30 # _CDEF_ADVISOR_CUT_OFF_AGE_,
0.0 #_CDEF_CULTURE_LOSS_THRESHOLD_,
0.01 #_CDEF_CULTURE_GAIN_THRESHOLD_,
4 #_CDEF_MONARCH_DEATH_
25 #_CDEF_BADBOY_LIMIT_,
0.0 #_CDEF_START_YEARLY_INFLATION_
30 #_CDEF_CORE_LOSE_, //50
30 #_CDEF_CORE_GAIN_, //50
0.2 #_CDEF_NEIGHBOURBONUS_
100 #_CDEF_NEIGHBOURBONUS_CAP_
0.03 # _CDEF_POPULATION_GROWTH_; Base population growth.
50 # _CDEF_COLONIAL_GROWTH_; Base colonial growth (people per year)
20 # _CDEF_YEARS_OF_NATIONALISM_; Years of Nationalism
2 # _CDEF_YEARS_UNTIL_BROKEN_; Years until rebel held capital results in broken country.
12 # _CDEF_REBEL_ACCEPTANCE_MONTHS_; Minimum months between rebel negotiations.
}