EU4発売前情報

Europa Universalis IV: Developer diary 31 - A Point of Honor by Johan Published on 17-05-2013 18:27 Number of Views: 9562

EU4開発日記31 ― 名誉にかかわる問題

Welcome to the 31st Development Diary for Europa Universalis IV, and this week we talk about the nation of Japan and introduce the Scoring System we will be using in the game so that it is clear who has bragging rights once the game is over.

EU4の第31回開発日記へようこそ、今週は日本について話します。また、スコアシステムを紹介します。これはゲーム内で用いることになるでしょうし、ゲームが終わったときに自慢する権利を持つのは誰かが一目瞭然となります。

Japan

Japan itself has been dramatically overhauled. We designed a new unique system for Japan in the Divine Wind expansion for EU3, but it never really worked well. We also learned quite a lot about designing for Japan while making Sengoku, and the development of Japan in EU4 has been based on that knowledge and many of the same alpha researches as we had for that game.

日本 日本そのものが劇的に改造されてきました。DWにおいて、私たちは日本のために新しい独特なシステムを設計しましたが、実際には上手く動きませんでした。私たちはSengokuを作っているあいだ、日本の設計についてかなり多くのことを学びましたし、EU4における日本の開発はSengokuでの知識と、そのアルファ版の調査に基づいています。

Setup We have also redone the map completely, with greater attention to the historical divisions of Japan. Japan is now about 28 provinces in EU4, with the provinces of Hokkaido and Sakhhalin uncolonized in the 1444 start date. These 28 provinces are divided among about twenty different Daimyos in Japan, including the famous ones like the Date, Tokugawa & Uesugi.

開始 日本の歴史的な地域分けに充分な注意を払いつつ、私たちはマップも完全に作り直しました。日本はEU4では約28のプロヴィンスを持ち、1444年のスタート時点では北海道とサハリンの未入植地がこれに加わります。これら28プロヴィンスは日本国内の約20の大名に分け持たれており、その中には伊達、徳川、上杉のような有名な大名が含まれています。

Daimyos & Shogunate Japan proper – the royal seat if you will - is a government form called a "Shogunate", which has the advantage of four extra diplomatic actions before taking a diplomatic upkeep penalty. The Shogun’s vassals (the rest of the Japanese lands) are called daimyos, and have the government form "Daimyo", which gives them +0.50 to their Land Morale and a 10% bonus to Infantry Combat Ability.

大名と幕府 日本固有のもの―あなたが座るならば王座―はShogunateと呼ばれる政体です。Shogunateは、〔諸大名を〕外交的に維持するペナルティに対して、四つの追加的外交活動という長所を持っています。将軍の属国(日本の残りの領土)は大名と呼ばれ、大名はDaimyoという政体を持ちます。それは+0.5陸軍士気と、10%の歩兵戦闘能力ボーナスを与えます。

A Daimyo has some advantages that a regular vassal doesn't have. A daimyo can always declare war on another daimyo without the Japanese overlord being called into the war. This makes it possible for a daimyo to rise through military power and expansion, perhaps dominating the island chain, while always facing the risk that Japan might choose to smack them down.

大名は通常の属国が持たない利点を持っています。大名は、日本の君主〔=将軍?〕から戦争に呼ばれなくても、いつでも他の大名に宣戦布告することができます。これによって大名は軍事力と拡張を通じて成り上がることができ、ことによると列島を支配できるのですが、そのいっぽうで日本国が彼ら成り上がった属国を制裁することを選ぶかもしれないという危険に常に直面することになります。

Uniting Japan. Since Japan was historically united under a single shogun during the period of EU4, we need to have ways for that to happen. Since they effectively vassals, the ruler of Japan can always annex all their daimyos diplomatically or military, giving them a decision to change from the Shogunate into a monarchy, from which it can change into more efficient forms of government as technology progresses.

日本の統一 EU4の時代、歴史的には日本は一人の将軍のもとに統一されていたので、私たちはそれが生じる道を確保しておく必要があります。日本の支配者は、 Shogunateから王制に変わるdecisionを与えることで 、いつでも諸大名を外交的に、あるいは軍事的に併合できます。技術の進歩に伴い、王制からより効率的な政体へ変わることができます。

A daimyo can form Japan if the Shogunate has fallen and the Daimyo controls 15 provinces. This transforms them into a Feudal Monarchy, and all remaining daimyos change to monarchies as well.

Shogunateが崩壊し、大名が15プロヴィンスを支配していれば、その大名は日本を建国することができます。これにより、その元大名は封建君主制国家となり、残りの大名も同様に君主となります。

Events We have a rich selection of events for Japan and its daimyos. In fact, the total amount of Japanese events exceeds many of those allocated to what we usually consider Tier 1 countries. These include events like Nanban Boeki (the trade with those overseas barbarians) and the establishment of the Terakoya schools.

イベント 私たちは日本と大名のために豊富なイベント選択肢を用意しています。実際、日本のイベントの総計は、私たちがいつも最上位とみなしている国に割り当てられたイベントの多くに達しています。これらのイベントは、南蛮貿易(海外の蛮族との交易)や寺子屋の創設といったイベントを含みます。

National Ideas.

Japan and its daimyos all have the same Japanese idea group. They start with a 10% discount on regaining stability, and a 25% bonus to troop discipline.

日本とその他の大名たちは、同じ日本グループに属しています。 彼らは安定度回復が10%安価というボーナスがあり、連隊規律に25%のボーナスがあります。

Their National Ideas are:

彼らのNIはというと、

  1. Tosen-Bugyo: +25% tradepower in your home nodes and in nodes where you control the majority of provinces. Established in 1434, this administrative office served as the foreign ministry for a still very isolationist nation, and guaranteed that Japan had privileged status at home.
  2. Higashiyama Culture: +1 Yearly Prestige The 15th century Shogun Ashikaga Yoshimasa promoted new forms of Japanese culture, including the celebrated tea ceremonies and flower arranging that gave samurais less bloody fields for competition.
  3. Reformed Land Holding: +20% Manpower The land reforms of Hideyoshi in the mid 16th century required a census and restricted the travel of most Japanese peasants.
  4. Sankin-Kotai: -2 Revolt Risk. Designed to prevent daimyos from getting too powerful, the warlords were required to split their time between their home provinces and the royal court at Edo. The costs and time associated with this movement from one place to another effectively crippled the independence of the daimyos.
  5. Sakoku: +25% Defensiveness As part of Japan’s policy of isolationism from the pollution of foreign lands, no foreigner could enter and no Japanese could leave the kingdom under penalty of death.
  6. Bakufu Chokkatsuchi: +15% Tax Income The expansion of the Shogunate’s power under the rule of Tokugawa included his conquest of territory throughout Japan, greatly increasing the Shogun’s access to wealth and manpower.
  7. Shinokosho System: +1 Yearly Legitimacy, 25% Heir Chance The rigid Japanese understanding of class structure meant that every person had a place within the Four Professions (scholars, farmers, craftsmen and traders) When Japan has unlocked all their National Ideas, they get a 25% boost to the power of their infantry. Japan is designed to be relatively stable, able to recover from major crises and, most importantly, a strong infantry nation.
  1. 唐船奉行:あなたの故国の交易節と、あなたがプロヴィンスの大多数を支配する交易節で交易力+25% 1434年に設立された制度で、行政が外国の大使をもてなすために置いた役職です。
  2. 東山文化:年間威信+1 15世紀、将軍足利義政がプロモートした日本文化の新しいかたちです。茶道や華道といった文化が、戦場の血なまぐさい香りに満ちたサムライ文化に対抗しました。
  3. 太閤検地:マンパワー+20% 16世紀中頃に行われた秀吉の土地改革です。日本農民たちのほとんどに対して調査と移動の制限が行われました。
  4. 参勤交代:反乱確率-2
  5. 鎖国:防御効率+25% 日本の孤立主義の理由の一つは、海外からの(悪しき)影響を防ぐというものでした。死刑という罰則の下、外国人は入国できず、日本人は国外へ行くこともできませんでした。
  6. 幕府直轄地:税収+15%
  7. 士農工商制:正統性が年に+1%、後継者を得るチャンスが25%
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Scoring System

Over the last decade, we’ve often been asked about how our games have “winners”. We firmly believe that most of our players are happy to just enjoy the sandbox, but if we want to push them to excel and to take on new challenges, it sometimes helps to give them a metric to use. What is the incentive to attack another strong nation if you can decide for yourself that you are “winning” without that?

And some of our games do have pretty defined goals that establish why opposing other players is a good idea, like Hearts of Iron, where the object is winning a great war, or Sengoku, where you need to become the Shogun. Others, like Crusader Kings and Victoria, have ways to compare your performance in one game with how you did in another.

Europa Universalis has always been rather more open ended, and this poses a different challenge to us as designers since it means looking at a game we know well in new ways.

The way we have solved this is a scoring system. The higher the score you have, the better you have performed, and in a multiplayer game, the top scorer is the clear winner (though we expect debates about who was the most duplicitous ally to continue).

So how does the scoring work? This is again where our division of the game into Administrative, Diplomatic and Military components comes in handy. Every month you get points, depending on your rank in these three different fields. The top 10 nations in each field earns points, with the number of points dependant on your rank in each category. You can never lose your score - your points will not go down and there are no penalties for falling behind - but if you are outside the top ten, you get zero points that month.

Your administrative rank is based primarily on your monthly income, your administrative technology level and number of provinces, plus minor factors like stability, prestige, legitimacy, outstanding loans, etc.

You diplomatic rank is derived from your fleet size, the number of subject nations you have (vassals and personal unions), strong countries you have allied with, your diplomatic technology level and your merchant power.

Your military rank depends on the size of your armies, your total manpower, the number of leaders you have, your military technology level and the quality of your troops.

As you can see, there are ways to block a powerful country from accumulating points if lesser countries get together.

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Ps. And please hear our Call to Arms & sign up here for glory, gratitude and in-game rewards in Europa Universalis IV!

原文掲載サイト: http://forum.paradoxplaza.com/forum/content.php?1461-Europa-Universalis-IV-Developer-diary-31-A-Point-of-Honor

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