MOD作成

現在翻訳中です。 原文はhttp://www.paradoxian.org/eu3wiki/Full_List_of_Triggersです。 意味不明な箇所が多いので手助けしてくれると助かります。

スコープなし

EU3 1.3:

and

and = { A B } 

AかつB(A・Bにはそれぞれトリガーをいれることができます。トリガーは3つ以上設定できます。)

or

or = { A B } 

AまたはB(A・Bにはそれぞれトリガーをいれることができます。トリガーは3つ以上設定できます。)

not

not = { A } 

Aではない

year - 年

Scope:なし
Syntax: year = x

xが今の年以下ならtrue。

month - 月

Scope:なし
Syntax: month = x

xが今の月以下ならtrue。

is_religion_enabled - 使用可能な宗教

Scope:なし
Syntax: is_religion_enabled = 宗教名 (例. protestant)

特定の宗教が使えるときはtrue。

exists - 国の存在

Scope: なし
Syntax: exists = 国タグ

特定の国が存在するならtrue。

num_of_electors - 選帝侯の数

Scope: なし
Syntax: num_of_electors = x

選帝侯がx人以上いるときはture

Napoleon's Ambition:

is_triggered_only - トリガーによってのみ起こる

Scope: なし
Syntax: is_triggered_only = yes / no

これをyesとすれば、そのイベントはトリガーによってのみイベントが発生することになります。

revolution_target_exists - 革命ターゲットの存在

Scope: なし
Syntax: revolution_target_exists = yes / no

革命が起こった後は、革命ターゲットを設定できるのですが、 この「革命ターゲットが存在すれば」イベントを起こせるようにするコマンドです。

In Nomine:

major - 重要

Scope: なし
Syntax: major = yes / no

yesとすれば、全プレイヤーにポップアップが表示されようになります。 ポップアップ表示で「重要なイベントを表示する」という設定に関係します。

COUNTRYスコープ

EU3 1.3:

treasury - 国庫

Scope: country
Syntax: treasury = x

国庫がxダカット以上ならtrue。

prestige - 威信

Scope: country
Syntax: prestige = x

威信がx以上のときはtrue。

luck - 幸運な国家

Scope: country
Syntax: luck = yes / no

luck設定がされている国家ならtrue。

wartax - 戦争税

Scope: country
Syntax: wartax = yes / no

戦争税を課しているならtrue。

war - 戦争中

Scope: country
Syntax: war = yes / no

戦争中ならtrue。

inflation - インフレ

Scope: country
Syntax: inflation = x

インフレ率がx以上ならtrue。

stability - 安定度

Scope: country
Syntax: stability = x

安定度がx以上ならtrue。

war_exhaustion - 厭戦感情

Scope: country
Syntax: war_exhaustion = x

厭戦感情がx以上ならtrue。

blockade - 港湾封鎖

Scope: country
Syntax: blockade = x (パーセント)

封鎖されてる割合がx以上ならtrue。

manpower - 人的資源

Scope: country
Syntax: manpower = x

人的資源がx以上ならtrue。

max_manpower - 最大人的資源

Scope: country
Syntax: max_manpower = x

最大人的資源がx以上ならtrue。

manpower_percentage - 人的資源の割合

Scope: country
Syntax: manpower_percentage = x (パーセント)

最大人的資源に対して現在の人的資源の割合がx以上ならtrue。

number_of_loans - 借金

Scope: country
Syntax: number_of_loans = x

借金の額がx以上のときはtrue。

num_of_monopolys - 独占数

Scope: country
Syntax: num_of_monopolys = x

COTをx個以上独占していればtrue

num_of_cots - COTの数

Scope: country
Syntax: num_of_cots = x

x個以上の交易の中心地が領土内にあればtrue。

is_bankrupt - 破産

Scope: country
Syntax: is_bankrupt = yes / no

破産したらtrue。

land_maintenance - 陸軍維持費

Scope: country
Syntax: land_maintenance = x

陸軍維持費がx以上ならtrue。

naval_maintenance - 海軍維持費

Scope: country
Syntax: naval_maintenance = x

海軍維持費がx以上ならtrue。

army_tradition - 陸軍の戦訓

Scope: country
Syntax: army_tradition = x

陸軍の戦訓がx以上ならtrue。

navy_tradition - 海軍の戦訓

Scope: country
Syntax: navy_tradition = x

海軍の戦訓がx以上ならtrue。

badboy - 評判

Scope: country
Syntax: badboy = x

評判(BBR)がx以上ならtrue。

production_efficiency - 生産効率

Scope: country
Syntax: production_efficiency = x

生産効率がx以上ならtrue。

trade_efficiency - 交易効率

Scope: country
Syntax: trade_efficiency = x

交易効率がx以上ならtrue。

owns - 領有

Scope: country
Syntax: owns = プロヴィンス番号

特定のプロヴィンスを領有していればtrue。

controls - 占領

Scope: country
Syntax: controls = province number

特定のプロヴィンスを(戦時に)占領していればtrue。

is_core - 中核州

Scope: country
Syntax: is_core = プロヴィンス番号 / this

特定のプロヴィンスが中核州ならtrue。 thisにすると、他のプロヴィンスが中核州かどうかを調べることができる。

(隣接するプロヴィンスが中核州かどうか)
any_neighbor_province = {
 	is_core = this
}

has_discovered - 大陸の発見

Scope: country
Syntax: has_discovered = 大陸名

特定の大陸を発見したらtrue。

is_emperor - 神聖ローマ皇帝

Scope: country
Syntax: is_emperor = yes / no

神聖ローマ皇帝であればtrue。

elector - 選帝侯

Scope: country
Syntax: elector = yes / no

選帝侯ならtrue。

num_of_revolts - 反乱軍

Scope: country
Syntax: num_of_revolts = x

反乱軍のユニット数が国内でx以上ならtrue。

revolt_percentage - 暴動発生率

Scope: country
Syntax: revolt_percentage = x

暴動発生率がx以上ならtrue。

num_of_cities - 都市数

Scope: country
Syntax: num_of_cities = x

都市数(プロヴィンス数)がx以上ならtrue。

num_of_ports - 港の数

Scope: country
Syntax: num_of_ports = x

港の所有数がx以上ならtrue。

general - 将軍の数

Scope: country
Syntax: general = x

将軍の数がx以上ならtrue。

admiral - 提督の数

Scope: country
Syntax: admiral = x

提督の数がx以上ならtrue。

conquistador - 征服者の数

Scope: country
Syntax: conquistador = x

征服者の数がx以上ならtrue。

explorer - 探検家の数

Scope: country
Syntax: explorer = x

探検家の数がx以上ならtrue。

is_monarch_leader - 元首の将軍化

Scope: country
Syntax: is_monarch_leader = yes / no

元首が将軍になっていればtrue。

defender_of_faith - 信仰の守護者

Scope: country
Syntax: defender_of_faith = yes / no

信仰の守護者ならばtrue。

num_of_trade_agreements - 通商協定の数

Scope: country
Syntax: num_of_trade_agreements = x

通商協定を結んでいる数がx以上ならtrue。

num_of_trade_embargos - 交易禁止令の数

Scope: country
Syntax: num_of_trade_embargoes = x

交易禁止令を発令している数がx以上ならtrue。

num_of_allies - 同盟国の数

Scope: country
Syntax: num_of_allies = x

同盟を結んでいる国がx個以上ならtrue。

num_of_royal_marriages - 姻戚関係の数

Scope: country
Syntax: num_of_royal_marriages = x

姻戚関係を結んでいる数がx以上ならtrue。

num_of_vassals - 属国の数

Scope: country
Syntax: num_of_vassals = x

属国にしている国の数がx以上ならtrue。

num_of_unions - 同君連合の数

Scope: country
Syntax: num_of_unions = x

同君連合の数がx以上ならtrue。

ADM - 行政スキル

Scope: country
Syntax: adm = x

元首の行政スキルがx以上ならture。

DIP - 外交スキル

Scope: country
Syntax: dip = x

元首の行政スキルがx以上ならtrue。

MIL - 軍事スキル

Scope: country
Syntax: mil = x

元首の軍事スキルがx以上ならtrue。

culture_group - 文化グループ

Scope: country
Syntax: culture_group = 同一文化グループ名 / this

指定した同一文化グループに属していればtrue。 thisとした場合には、対象国の文化グループと一致すればtrue。 例えば、プロイセンを対象に"this"を使えばドイツ文化であればtrueになります。

primary_culture - 主流文化

Scope: country
Syntax: primary_culture = 文化名 / this

指定した主流文化ならtrue。 thisとした場合には、対象国の主要文化と一致すればtrue。

accepted_culture - 認めている文化

Scope: country
Syntax: accepted_culture = 文化名 / this

指定した文化を認めているならtrue。 thisとした場合には、対象国の認めている文化と一致していればtrue。

religion - 宗教

Scope: country / province
Syntax: religion = 宗教名 / this

指定した宗教を信仰しているならtrue。 thisとした場合には、対象国の文化グループと一致していればtrue。

religion_group - 宗教グループ

Scope: country
Syntax: religion_group = 宗教グループ名 / this

指定した宗教グループに属しているならtrue。 thisとした場合には、対象国の宗教グループと一致していればtrue。

government - 政体

Scope: country
Syntax: government = 政体

指定した政体ならtrue。 IN NOMINE以降では「monarchy(君主制)」、「republic(共和制)」、「theocracy(神政)」を指定することもできる。

advisor - 顧問

Scope: country
Syntax: advisor = 顧問タイプ

指定した顧問タイプを雇っているならtrue。

infantry - 歩兵の数

Scope: country
Syntax: infantry = x

歩兵のユニット数がx以上ならtrue。

cavalry - 騎兵の数

Scope: country
Syntax: cavalry = x

騎兵のユニット数がx以上ならtrue。

artillery - 砲兵の数

Scope: country
Syntax: artillery = x

砲兵のユニット数がx以上ならtrue。

big_ship - 大型艦の数

Scope: country
Syntax: big_ship = x

大型艦のユニット数がx以上ならtrue。

light_ship - 小型艦の数

Scope: country
Syntax: light_ship = x

小型艦のユニット数がx以上ならtrue。

galley - ガレー船

Scope: country
Syntax: galley = x

ガレー船のユニット数がx以上ならtrue。

transport - 輸送艦

Scope: country
Syntax: transport = x

輸送艦のユニット数がx以上ならtrue。

infantry_fraction - 歩兵の割合?

Scope: country
Syntax: infantry_fraction = x

歩兵の割合がx以上ならtrue。(fractionは割合?例えば全兵力が歩兵1、騎兵3のときはx<=25ならtrueってこと?x<=0.25かな?) Returns true if the country has an infantry fraction of x or higher.

以下は英語のページを貼り付けただけです。 順次、整形していく予定です。

cavalry_fraction Scope:country Syntax:cavalry_fraction = x Returns true if the country has a cavalry fraction of x or higher.

artillery_fraction Scope:country Syntax:artillery_fraction = x Returns true if the country has an artillery fraction of x or higher.

big_ship_fraction Scope:country Syntax:big_ship_fraction = x Returns true if the country has a big ship fraction of x or higher.

light_ship_fraction Scope:country Syntax:light_ship_fraction = x Returns true if the country has a light ship fraction of x or higher.

galley_fraction Scope:country Syntax:galley_fraction = x Returns true if the country has a galley fraction of x or higher.

transport_fraction Scope:country Syntax:transport_fraction = x Returns true if the country has a transport fraction of x or higher.

idea Scope:country Syntax:idea = name of idea Returns true if the country has embraced the specified idea.

relation Scope:country Syntax:relation = { who = tag/this value = y } Returns true if the specified country has a relation value of y or higher. If this is used the scope has to be changed so that the target nation can be compared to the country that received the event.

technology_group Scope:country Syntax:technology_group = technology group name Returns true if the country has the specified technology group. IN NOMINE: Now it takes THIS/FROM into account.

has_country_flag Scope:country Syntax:has_country_flag = flag name Returns true if the current country has the specified country flag (added by a previous event or set in one of the history files).

has_country_modifier Scope:country Syntax:has_country_modifier = modifer name Returns true if the current country has the specified country modifier (added by a previous event).

casus_belli Scope:country Syntax:casus_belli = country tag Returns true if the current country has a casus belli on the specified country.

diplomats Scope:country Syntax:diplomats = x Returns true if the current country has x or more diplomats available.

spies Scope:country Syntax:spies = x Returns true if the current country has x or more spies available.

missionaries Scope:country Syntax:missionaries = x Returns true if the current country has x or more missionaries available.

colonists Scope:country Syntax:colonists = x Returns true if the current country has x or more colonists available.

merchants Scope:country Syntax:merchants = x Returns true if the current country has x or more merchants available.

total_ideas Scope:country Syntax:total_ideas = x Returns true if the current country has x or more ideas in total.

free_ideas

cope:country Syntax:free_ideas = x Returns true if the current country has x or more free slots for ideas.

monthly_income Scope:country Syntax:monthly_income = x Returns true if the current country has a monthly income of x or more.

tag Scope:country Syntax:tag = country tag Returns true if the current country has a country tag that matches the specified tag.

knows_country Scope:country Syntax:knows_country = country tag Returns true if the current country has discovered the specified country’s capital.

neighbour Scope:country Syntax:neighbour = country tag Returns true if the current country is a neighbour to the specified country.

regency Scope:country Syntax:regency = yes/no Returns true if the current country is ruled by a regency.

war_with Scope:country Syntax:war_with = country tag Returns true if the current country is at war with the specified country.

unit_in_battle Scope:country Syntax:unit_in_battle = yes/no Returns true if the country has any unit that is fighting a battle.

unit_in_siege Scope:country Syntax:unit_in_siege = yes/no Returns true if the country has any unit that is taking part in a siege.

unit_has_leader Scope:country Syntax:unit_has_leader = yes/no Returns true if any unit in the current country has a leader.

is_papal_controller Scope:country Syntax:is_papal_controller = yes/no Returns true if the current country is the papal controller.

num_of_religion Scope:country Syntax:num_of_religion = { religion = religion type value = x } Returns true if the there are x or more followers of the specified religion type. IN NOMINE 3.1: If x is between 0 and 1, it checks for the percentage within the country.

<nowiki><policiesname></nowiki> Scope:country Syntax:policy name = x Returns true if the country’s specified policy slider has a value of x or higher. (policy name =aristocracy_plutocracy/centralization_decentralization/ innovative_narrowminded/mercantilism_freetrade/offensive_defensive/land_naval/ quality_quantity/serfdom_freesubjects)

<nowiki><tech_table></nowiki> Scope:country Syntax:technology name = x Returns true if the amount of money invested in the specified technology is equal to x or higher. (technology name = land_tech/naval_tech/trade_tech/production_tech/government_tech)

<nowiki><buildingname></nowiki> Scope:country Syntax:building name = x Returns true if the current country has x or more buildings of the specified building type.

<nowiki><tradegoods></nowiki> Scope:country Syntax:trade goods name = x Returns true if the current country owns x or more provinces with the specified trade goods type.

<nowiki><religion></nowiki> Scope:country Syntax:religion name = x Returns true if the current country has a tolerance equal to x or higher for the specified religion type.

<nowiki><advisor></nowiki> Scope:country Syntax:advisor type = x Returns true if the current country has an advisor with a skill value equal to x or higher.

==Napoleon’s Ambition:==

is_revolution_target Scope:country Syntax:is_revolution_target = yes/no Returns true when the current country is the revolution target.

truce_with Scope:country Syntax:truce_with = tag / this / from Returns true when the current country has a truce with the specified country.

navy_size_percentage Scope:country Syntax:navy_size_percentage = x Returns true if the country has built a fraction of its navy size limit of x or higher.

army_size_percentage Scope:country Syntax:army_size_percentage = x Returns true if the country has built a fraction of its army size limit of x or higher.

max_manpower_greater_than Scope:country Syntax:max_manpower_greater_than = x Returns true if the maximum manpower of the country is x or higher.

overseas_province_percentage Scope:country Syntax:overseas_province_percentage = x Returns true if the percentage of overseas provinces owned by the country in relation with the total number of provinces he has is x or higher.

placed_merchants Scope:country Syntax:placed_merchants = x Returns true if the sum of all merchants from the country trading in any cot is at least x.

trade_income_percentage

Scope:country

Syntax:trade_income_percentage = x

Returns true if the percentage of trade income for the country is at least x from the total.

gold_income_percentage

Scope:country

Syntax:gold_income_percentage = x

Returns true if the percentage of gold income for the country is at least x from the total.

total_merchants

Scope:country

Syntax:total_merchants = x

Returns true the country has at least x merchants in total (trading or not). NOT SURE!! MUST CHECK

at_war_with_religious_enemy

Scope:country

Syntax:at_war_with_religious_enemy = yes / no

Returns true if the country is at war with a country with a different state religion.

has_border_with_religious_enemy

Scope:country

Syntax:has_border_with_religious_enemy = yes / no

Returns true if the country borders another country with a different state religion.

has_ruler

Scope:country

Syntax:has_ruler = “name of ruler”

Returns true if the country is ruled by the specified person.

has_leader

Scope:country

Syntax:has_leader = “name of leader”

Returns true if the country has the specified leader.

.

ai

Scope:country

Syntax:ai = yes / no (“ai = no” only works in In Nomine)

Returns true if the country is handled by the AI.

number_of_colonies

Scope:country

Syntax:number_of_colonies = x

Returns true if the country has at least x provinces with less than 1000 population.

can_create_vassals

Scope:country

Syntax:can_create_vassals = yes / no

Returns true if the country can release at least one country.

Is_possible_vassal

Scope:country

Syntax:is_possible_vassal = tag

Returns true if the specified country fulfills the conditions for being a vassal to this country. NOT SURE!!

vassal_of

Scope:country

Syntax:vassal_of = tag / this / from

Returns true if the country is a vassal of the specified country. Might be buggy?

alliance_with

Scope:country

Syntax:alliance_with = tag / this / from

Returns true if the country is allied with the specified country.

marriage_with

Scope:country

Syntax:marriage_with = tag / this / from

Returns true if the country has a royal marriage with the specified country.

trade_agreement_with

Scope:country

Syntax:trade_agreement_with = tag / this / from

Returns true if the country has a trade agreement with the specified country.

trade_embargo_by

Scope:country

Syntax:trade_embargo_by <nowiki>= tag / this / from</nowiki>

Returns true if the country is embargoed by the specified country.

junior_union_with

Scope:country

Syntax:junior_union_with = tag / this / from

Returns true if the country is the junior partner in a personal union with the specified country.

senior_union_with

Scope:country

Syntax:senior_union_with = tag / this / from

Returns true if the country is the senior partner in a personal union with the specified country.

==In Nomine 3.0:==

check_variable

Scope:country

Syntax:check_variable = {

which = “variable name”

value = x

}

Returns true if the variable exists and its value is x (must check if it's equal or bigger than).

IN_NOMINE 3.1: The variable now returns true if its value is at least x (>= instead of ==).

dominant_culture

Scope:country

Syntax:dominant_culture = culture name

Checks if the culture is the one with the most provinces in the empire.

dominant_religion

Scope:country

Syntax:dominant_religion = religion name

MUST_CHECK. What’s the difference with this trigger and “religion”? Might be that it checks if the religion is the one with the most provinces in the empire, even if it’s not the accepted religion.

is_mission_country

Scope:country

Syntax:is_mission_country = yes / no

Returns true if the country is the mission target for THIS

active_mission

Scope:country

Syntax:active_mission = mission id

Returns true if the active mission for the country has the specified id.

open_market

Scope:country

Syntax:open_market = this / from / tag

Returns true if the specified country has opened its market to the current country.

is_subject

Scope:country

Syntax:is_subject = yes / no

Returns true if the country is a vassal.

lesser_in_union

Scope:country

Syntax:lesser_in_union = yes / no

Returns true if the country is a junior partner in a personal union.

land_forcelimit

Scope:country

Syntax:land_forcelimit = x

Returns true if the army size limit of the country is at least x.

naval_forcelimit

Scope:country

Syntax:naval_forcelimit = x

Returns true if the naval size limit of the country is at least x.

female

Scope:country

Syntax:female = yes / no

Returns true if the current ruler is female.

num_of_cardinals

Scope:country

Syntax:num_of_cardinals = x

Returns true if the number of cardinals in the Curia currently controlled by the country is at least x.

remove_fow

Scope:country

Syntax:remove_fow = yes / no

Returns true if the fog of war in the target country has been removed for your country. Not sure if it works with events, it only appears in common\spies.txt in vanilla.

==In Nomine 3.1:==

army

Scope:country

Syntax:army = x / this / from

If compared with a number: returns true if the specified country has at least x men in its army.

If compared with this or from: returns true if the specified country has an army of the same size as this / from or bigger.

NOT SURE, MUST TEST.

navy

Scope:country

Syntax:navy = num / this / from

If compared with a number: returns true if the specified country has at least x ships in its navy.

If compared with this or from: returns true if the specified country has a navy of the same size as this / from or bigger.

NOT SURE, MUST TEST.

preferred_emperor

Scope:country

Syntax:preferred_emperor = this / from / tag

Returns true if the specified country is the one that the current country prefers to vote for emperor of the HRE.

tariff_efficiency

Scope:country

Syntax:tariff_efficiency = x

Returns true if the tariff efficiency of the country is at least x.

is_rival

Scope:country

Syntax:is_rival = yes / no

Returns true if the country is a rival.

is_threat

Scope:country

Syntax:is_threat = yes / no

Returns true if the country is perceived as a threat.

war_score

Scope:country

Syntax:war_score = x

Returns true if the country has at least x war score in ANY war it's currently fighting.

==In Nomine 3.2 beta:==

overlord_of

Scope:country

Syntax:overlord_of = tag / this / from (?)

Returns true if the country has the specified country as a vassal.

=PROVINCE SCOPE=

==EU3 1.3:==

port

Scope:province

Syntax:port = yes/no

Returns true if the current province has a port.

cot

Scope:province

Syntax:cot = yes/no

Returns true if the current province has a Center of Trade.

owned_by

Scope:province

Syntax:owned_by = tag/this

Returns true if the specified country owns the current province. If this

is used the scope has to be changed so that the target nation can be compared to the country that received the event.

religion

Scope:country/province

Syntax:religion = religion name/this

Returns true if the country/province in the current scope follows the same religion. If this is used as the religion-type the scope has to be changed so that the target nation can be compared to the country that received the event.

is_colony

Scope:province

Syntax:is_colony = yes/no

Returns true if the current province is a colony.

has_province_flag

Scope:province

Syntax:has_province_flag = flag name

Returns true if the current province has the specified province flag (added by a previous event).

has_province_modifier

Scope:province

Syntax:has_province_modifier = modifer name

Returns true if the current province has the specified province modifier (added by a previous event).

continent

Scope:province

Syntax:continent = name of continent

Returns true if the current province belongs to the specified continent. IN NOMINE: Now it takes THIS into account.

native_size

Scope:province

Syntax:native_size = x

Returns true if the native size of a province is equal to x or higher.

native_ferocity

Scope:province

Syntax:native_ferocity = x

Returns true if the native ferocity value is equal to x or higher.

native_hostileness

Scope:province

Syntax:native_hostileness = x

Returns true if the native hostileness value is equal to x or higher.

citysize

Scope:province

Syntax:citysize = x

Returns true if the city size in a province is equal to x or higher.

hre

Scope:province

Syntax:hre = yes/no

Returns true if the province belongs to the Holy Roman Empire.

has_building

Scope:province

Syntax:has_building = building type

Returns true if the province has the specified building.

trade_goods

Scope:province

Syntax:trade_goods = trade goods type

Returns true if the province’s trade goods match the specified trade goods type.

units_in_province

Scope:province

Syntax:units_in_province = x

Returns true if there are x or more units in the current province.

infantry_in_province

Scope:province

Syntax:infantry_in_province = x

Returns true if there are x or more infantry units in the current province.

galleys_in_province

Scope:province

Syntax:galleys_in_province = x

Returns true if there are x or more galleys in the current province.

==Napoleon’s Ambition:==

controlled_by

Scope:province

Syntax:controlled_by = tag / this / from

Returns true if the province is under control of the specified country. IN NOMINE: Now this trigger accepts “owner” as an argument.

has_empty_adjacent_province

Scope:province

Syntax:has_empty_adjacent_province = yes / no

Returns true if the province borders an empty province. 'Empty province' might include ocean/lake/wasteland provinces (bug).

province_id

Scope:province

Syntax:province_id = ID of a province

Returns true if this province has the specified ID.

==In Nomine 3.0:==

nationalism

Scope:province

Syntax:nationalism = ????

MUST CHECK. I guess this might be one of two things: it expects a number and will return true if the RR due to nationalism is at least that in the province, or it expect a yes / no and will return true if there is nationalism in the province. I’d bet on the former…

tolerance_to_this

Scope:province

Syntax:tolerance_to_this = ????

MUST CHECK. I guess this might expect a number and will return true if the tolerance for the province religion is at least said number. But it might be an entirely different thing… even a country trigger.

region

Scope:province

Syntax:region = region name

Returns true if the province belongs to the specified region.

culture

Scope:province

Syntax:culture = culture name

Returns true if the province has the specified culture.

is_overseas

Scope:province

Syntax:is_overseas = yes / no

Returns true if the province is an overseas province.

empty

Scope:province

Syntax:empty = yes / no

Returns true if the province is empty. 'Empty province' might include ocean/lake/wasteland provinces (bug).

range

Scope:province

Syntax:range = yes / no

Returns true if the province is in colonial range.

is_mission_province

Scope:province

Syntax:is_mission_province = yes / no

Returns true if the province is the mission target for THIS

has_owner_religion

Scope:province

Syntax:has_owner_religion = yes / no

Returns true if the province has the same religion as its owner. Needed inside 'any_neighbor_province' type triggers since the parent scope remains the top level scope. (So, 'owner' event targets will still be for the top level province.)

has_owner_culture

Scope:province

Syntax:has_owner_culture = yes / no

Returns true if the province has the same culture as its owner. Needed inside 'any_neighbor_province' type triggers since the parent scope remains the top level scope. (So, 'owner' event targets will still be for the top level province.)

is_capital

Scope:province

Syntax:is_capital = yes / no

Returns true if the province is a capital.

is_blockaded

Scope:province

Syntax:is_blockaded = yes / no

Returns true if the province is being blockaded.

base_tax

Scope:province

Syntax:base_tax = x

Returns true if the base tax in the province is at least x.

cot_value

Scope:province

Syntax:cot_value = x

Returns true if the province has a COT and its value is at least x.

looted

Scope:province

Syntax:looted = yes / no

Returns true if the province is looted.

has_missionary

Scope:province

Syntax:has_missionary = yes / no

Returns true if the province is in the process of being converted. Might be broken (see: http://forum.paradoxplaza.com/forum/showthread.php?t=365252).

religion_years

Scope:province

Syntax:religion_years = {religion name = x}

Untested AFAIK, should return true if the province religion is currently the specified one and has been for x or more years.

has_siege

Scope:province

Syntax:has_siege = yes / no

Returns true if the province is under siege.

==In Nomine 3.1:==

garrison

Scope:province

Syntax:garrison = x

Returns true if the province garrison has at least x men at the moment.

can_spawn_rebels

Scope:province

Syntax:can_spawn_rebels = type of rebel

Returns true if the probability for that province to spawn that type of rebel (patriot_rebels, nationalist_rebels, pretender_rebels...) is more than 0.

culture_group

Scope:province

Syntax:culture_group = culture group name

Returns true if the province culture belongs to the same culture-group. Not sure if this can also be used like in its country scope counterpart.



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