Europa Universalis IV: Developer diary 26 - A smoke and a pancake? by Johan Published on 12-04-2013 19:13 Number of Views: 8594
Welcome to the 26th development diary for Europa Universalis IV, and this time we turn our attention to the Low Countries, specifically the medieval great power of Burgundy and the Renaissance mercantile giant the Netherlands. Two very different histories, dominating some very flat and wet territory.
Europa Universalis IV開発日記の第26回目にようこそ。 今回我々は低地諸国、特に中世の軍事大国ブルゴーニュとルネサンスの商業大国オランダに目を向けます。 二つのとても異なる歴史が、とても平らで湿った地域で展開されます。
Possibilities 可能性
Though its historic power base is in eastern France, by the early 15th century the Valois family and Duchy of Burgundy had purchased or inherited vast stretches of Flemish, Belgian and Dutch lands – what we now call Belgium and the Netherlands. Under a series of outstanding rulers with great sobriquets like “the Bold”, “the Fearless” and “the Good”, Burgundy used its great wealth and strategic position between a weak Holy Roman Empire and a crumbling France to become a major player for a few generations.
その歴史的権力基盤は東フランスに存在するのだが、15世紀初期までバロア家とブルゴーニュ公国はフランドル地方やベルギー領、オランダ領の広大な範囲を購入あるいは相続してきた。- 現在我々がベルギーやオランダと呼ぶところである。ブルゴーニュは"勇敢"、"恐れ知らず"、"高潔"といった偉大なあだ名を持つ一連の突出した統治者の下で、数世代の間に主要なプレイヤーになるため、衰えた神聖ローマ帝国と崩壊しつつあるフランスとの間でその莫大な富と戦略的地位を利用した。
For you, the player, Burgundy starts with a ton of options. Do you intervene in the Hundred Year’s War to keep France down, at the risk of England and other powers claiming lands for themselves? Do you expand into the tiny German bishoprics and principalities that dot your northeastern border? How much do you dare poking the Austrian eagle? Burgundy also controls Antwerp, a major trading node that draws from London, Bordeaux and Mecklenburg, giving its merchants rich neighboring nodes to steer trade from.
プレイヤーであるあなたにとって、ブルゴーニュは多くの選択と共に始まる。イングランドや他の勢力が領地を主張してくる危険を冒して、フランスを引きずり降ろすために百年戦争に干渉するか?北東の国境線に点在するちっぽけなドイツ司教区や公国に向けて拡張するか?あえていくらかオーストリアの鷲をつつくか?ブルゴーニュはロンドン、ボルドー、メクレンブルグから交易線が引かれる主要な交易節であるアントワープも支配しており、貿易を行うために隣接している商人を金持ちにする。
If you start from a later date, or somehow in the course of a campaign manage to form the Dutch nation, you will find yourself in possession of flat territory, rich with mercantile possibilities and, again, Antwerp. Netherlands without the power of Burgundy behind it is still formidable, but an eliminated Burgundy usually means a very strong France. The Dutch will have to pacify this larger neighbor somehow and also keep an eye on any rising rivals to its east.
もし、より遅い日付あるいはどうにかオランダ国を成立させる運動の過程において開始するなら、商業の発展性に富んだ―アントワープを思い出して欲しいのだが―平凡な領地を手にしていることに気付くだろう。その背後にあるブルゴーニュの権威を失くしたオランダはまだ厄介ではあるが、除外されたブルゴーニュは普通非常に強力なフランスを意味する。オランダは何らかの形でこの巨大な隣国を鎮める必要があるだろう。また、東方に台頭してくる敵国にも警戒しなければならないだろう。
The Events and Decisions. イベントと政令
Both Burgundy and the Netherlands have a rich selection of dynamic historical events, including a couple of very interesting event chains that capture the essence of major historical occurrences. These ones will happen if you are not playing the Low Countries yourself.
ブルゴーニュとオランダには豊富な動的歴史イベントの選択がある。そしてそれは、2,3の主要な歴史的出来事の核心を捉えるような非常に興味深いイベントの連鎖を含んでいる。これは、もしあなたが低地帯諸国を自分でプレイしなくても起こるだろう。
For all of Burgundy’s power, the ducal house had trouble producing legitimate heirs in the direct line. John the Fearless had a single son among his five children; Philip the Good had one legitimate son and two bastard; and then Charles the Bold died in battle with a sole daughter to his name. The mess of inheritance laws and dynastic politics ended with France seizing the true Duchy lands in France and the Low Countries passing to the Habsburg line as Charles’ daughter Mary took an Austrian groom.
In Europa Universalis IV, an AI controlled Burgundy may find itself with no legitimate heir. If this happens because of a regency or battle death before 1500, then Burgundy will be divided between France and the Holy Roman Emperor. (If the Emperor is weak, then those lands will go to a neighboring country that had a royal marriage with Burgundy.)
For 80 years, the Dutch Revolts rocked Habsburg Netherlands, sparked by nationalism and religious fervor. In the game, the Revolts can happen between 1550 and 1650 if the nation you are playing holds Dutch or Flemish provinces in the Low Countries, while your country has another primary culture and a capital outside the region. Once a province rebels, others might not-so-quietly join in and bring a new nation into being.
Missions As always, the missions are being used to guide both countries along historical paths. Burgundy will be pushed to consolidate its holdings in the low countries and the Netherlands will be encouraged to build a colonial empire.
Burgundian National Ideas Burgundy starts with a 25% reduction on maintenance of mercenaries and a 33% penalty on the chance of getting an heir. This is a negative national idea, but it helps to trigger the AI event chain that gets Habsburgs into Holland.
With cheap and ready access to mercenaries and eventually manpower, Burgundy is a nation that can focus on using what manpower it has to reinforce one or two decent sized home armies while relying on hired soldiers to buttress this force. The trade bonuses will make Burgundy whatever cash it needs to keep the army strong.
Dutch National Ideas The Dutch start with 10% quicker shipbuilding and a +50% bonus to naval forcelimits.
The native bonus to their naval force modifiers added to an extra merchant and faster shipbuilding means that the Dutch should have a strong trade foundation by the time they get to their 15% bonus. In general, the Netherlands is a money machine with just enough land power to hold their own – since they can certainly pay for it.
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