現在翻訳中です。 原文はhttp://www.paradoxian.org/eu3wiki/Full_List_of_Triggersです。 意味不明な箇所が多いので手助けしてくれると助かります。
and = { A B }
AかつB(A・Bにはそれぞれトリガーをいれることができます。トリガーは3つ以上設定できます。)
or = { A B }
AまたはB(A・Bにはそれぞれトリガーをいれることができます。トリガーは3つ以上設定できます。)
not = { A }
Aではない
Scope:なし Syntax: year = x
xが今の年以下ならtrue。
Scope:なし Syntax: month = x
xが今の月以下ならtrue。
Scope:なし Syntax: is_religion_enabled = 宗教名 (例. protestant)
特定の宗教が使えるときはtrue。
Scope: なし Syntax: exists = 国タグ
特定の国が存在するならtrue。
Scope: なし Syntax: num_of_electors = x
選帝侯がx人以上いるときはture
Scope: なし Syntax: is_triggered_only = yes / no
これをyesとすれば、そのイベントはトリガーによってのみイベントが発生することになります。
Scope: なし Syntax: revolution_target_exists = yes / no
革命が起こった後は、革命ターゲットを設定できるのですが、 この「革命ターゲットが存在すれば」イベントを起こせるようにするコマンドです。
Scope: なし Syntax: major = yes / no
yesとすれば、全プレイヤーにポップアップが表示されようになります。 ポップアップ表示で「重要なイベントを表示する」という設定に関係します。
Scope: country Syntax: treasury = x
国庫がxダカット以上ならtrue。
Scope: country Syntax: prestige = x
x以上の威信があるときはtrue。
Scope: country Syntax: luck = yes / no
luck設定がされている国家ならtrue。
Scope: country Syntax: wartax = yes / no
戦争税を課しているならtrue。
Scope: country Syntax: war = yes / no
戦争中ならtrue。
Scope: country Syntax: inflation = x
インフレ率がx以上ならtrue。
Scope: country Syntax: stability = x
安定度がx以上ならtrue。
Scope: country Syntax: war_exhaustion = x
厭戦感情がx以上ならtrue。
Scope: country Syntax: blockade = x (パーセント)
封鎖されてる割合がx以上ならtrue。
Scope: country Syntax: manpower = x
人的資源がx以上ならtrue。
Scope: country Syntax: max_manpower = x
最大人的資源がx以上ならtrue。
Scope: country Syntax: manpower_percentage = x (パーセント)
最大人的資源に対して現在の人的資源の割合がx以上ならtrue。
Scope: country Syntax: number_of_loans = x
借金の額がx以上のときはtrue。(ちょっと自信なし) Returns true if the country has x number of loans or more than x loans.
Scope: country Syntax: num_of_monopolys = x
x個以上独占していればtrue。(COTのことでいいのかな?) Returns true if the country has x monopolies or more than x monopolies.
Scope: country Syntax: num_of_cots = x
x個以上の交易の中心地が領土内にあればtrue。
Scope: country Syntax: is_bankrupt = yes / no
破産したらtrue。
Scope: country Syntax: land_maintenance = x
陸軍維持数がx以上ならtrue。(維持数?維持費?) Returns true if the country has a land maintenance
Scope: country Syntax: naval_maintenance = x
海軍維持数がx以上ならtrue。(維持数?維持費?) Returns true if the country has a naval maintenance value of x or higher.
Scope: country Syntax: army_tradition = x
陸軍の戦訓がx以上ならtrue。
Scope: country Syntax: navy_tradition = x
海軍の戦訓がx以上ならtrue。
Scope: country Syntax: badboy = x
評判(BBR)がx以上ならtrue。
Scope: country Syntax: production_efficiency = x
生産効率がx以上ならtrue。
Scope: country Syntax: trade_efficiency = x
交易効率がx以上ならtrue。
Scope: country Syntax: owns = プロヴィンス番号
特定のプロヴィンスを占領していればtrue。(次の支配との違いがあまり自信ない) Returns true if the country owns the specified province.
Scope: country Syntax: controls = province number
特定のプロヴィンスを支配していればtrue。 Returns true if the country controls the specified province.
Scope: country Syntax: is_core = プロヴィンス番号 / this
特定のプロヴィンスが中核州ならtrue。 thisにすると、他のプロヴィンスが中核州かどうかを調べることができる。
any_neighbor_province = { (隣接するプロヴィンスが中核州かどうか)(隣接で合ってるかは自信なし) is_core = this }
Returns true if the specified province is a core of the current country. By using this you can test if another province is a core of the same country as the current province. For example: any_neighbor_province = { is_core = this }
Scope: country Syntax: has_discovered = 大陸名
特定の大陸を発見したらtrue。
Scope: country Syntax: is_emperor = yes / no
皇帝が治める国ならtrue。(神聖ローマ帝国に限らず、ようするに帝政国家ならture?) Returns true if the current country is the home of the emperor.
Scope: country Syntax: elector = yes / no
選帝侯ならtrue。
Scope: country Syntax: num_of_revolts = x
反乱軍の数が国内でx以上ならtrue。(反乱軍のユニット数のこと?) Returns true if there are x or more revolts in the country.
Scope: country Syntax: revolt_percentage = x
暴動発生率がx以上ならtrue。
Scope: country Syntax: num_of_cities = x
都市数がx以上ならtrue。(プロヴィンス数のこと?) Returns true if the country has x or more cities.
Scope: country Syntax: num_of_ports = x
港の所有数がx以上ならtrue。
Scope: country Syntax: general = x
将軍の数がx以上ならtrue。
Scope: country Syntax: admiral = x
提督の数がx以上ならtrue。
Scope: country Syntax: conquistador = x
征服者の数がx以上ならtrue。
Scope: country Syntax: explorer = x
探検家の数がx以上ならtrue。
以下は英語のページを貼り付けただけです。 順次、整形していく予定です。
is_monarch_leader Scope:country Syntax:is_monarch_leader = yes/no Returns true if the current monarch also is a leader.
defender_of_faith Scope:country Syntax:defender_of_faith = yes/no Returns true if the country is the defender of faith.
num_of_trade_agreements Scope:country Syntax:num_of_trade_agreements = x Returns true if the number of trade agreements the country has is x or more.
num_of_trade_embargos Scope:country Syntax:num_of_trade_embargoes = x Returns true if the number of trade embargoes the country has is x or more.
num_of_allies Scope:country Syntax:num_of_allies = x Returns true if the number of allies the country has is x or more.
num_of_royal_marriages Scope:country Syntax:num_of_royal_marriages = x Returns true if the number of royal marriages a country has is x or more.
num_of_vassals Scope:country Syntax:num_of_vassals = x Returns true if the number of vassals a country has is x or more.
num_of_unions Scope:country Syntax:num_of_unions = x Returns true if the number of unions a country has is x or more.
ADM Scope:country Syntax:adm = x Returns true if the current monarch has an administrative skill value equal to x or higher.
DIP Scope:country Syntax:dip = x Returns true if the current monarch has a diplomatic skill value equal to x or higher.
MIL Scope:country Syntax:mil = x Returns true if the current monarch has a military skill value equal to x or higher.
culture_group Scope:country Syntax:culture_group = culture group name/this Returns true if the country in the current scope belongs to the same culture-group. If this is used as culture-type the scope has to be changed so that the target nation can be compared to the country that received the event.
primary_culture Scope:country Syntax:primary_culture = culture name/this Returns true if the country in the current scope has the specified culture. If this is used as culture-type the scope has to be changed so that the target nation can be compared to the country that received the event.
accepted_culture Scope:country Syntax:accepted_culture = culture name/this Returns true if the country in the current scope accepts the specified culture. If this is used as the culture-type the scope has to be changed so that the target nation can be compared to the country that received the event.
religion Scope:country/province Syntax:religion = religion name/this Returns true if the country/province in the current scope follows the same religion. If this is used as the religion-type the scope has to be changed so that the target nation can be compared to the country that received the event.
religion_group Scope:country Syntax:religion_group = religion group name/this Returns true if the country in the current scope belongs to the same religion-group. If this is used as the religion-type the scope has to be changed so that the target nation can be compared to the country that received the event.
government Scope:country Syntax:government = government type Returns true if the country has the specified government type. IN NOMINE: now it also accepts “monarchy”, “republic” and “theocracy” as arguments.
advisor Scope:country Syntax:advisor = advisor type Returns true if country has hired an advisor of the specified advisor type.
infantry Scope:country Syntax:infantry = x Returns true if the country has x or more infantry.
cavalry Scope:country Syntax:cavalry = x Returns true if the country has x or more cavalry.
artillery Scope:country Syntax:artillery = x Returns true if the country has x or more artillery.
big_ship Scope:country Syntax:big_ship = x Returns true if the country has x or more big ships.
light_ship Scope:country Syntax:light_ship = x Returns true if the country has x or more light ships.
galley Scope:country Syntax:galley = x Returns true if the country has x or more galleys.
transport Scope:country Syntax:transport = x Returns true if the country has x or more transport ships.
infantry_fraction Scope:country Syntax:infantry_fraction = x Returns true if the country has an infantry fraction of x or higher.
cavalry_fraction Scope:country Syntax:cavalry_fraction = x Returns true if the country has a cavalry fraction of x or higher.
artillery_fraction Scope:country Syntax:artillery_fraction = x Returns true if the country has an artillery fraction of x or higher.
big_ship_fraction Scope:country Syntax:big_ship_fraction = x Returns true if the country has a big ship fraction of x or higher.
light_ship_fraction Scope:country Syntax:light_ship_fraction = x Returns true if the country has a light ship fraction of x or higher.
galley_fraction Scope:country Syntax:galley_fraction = x Returns true if the country has a galley fraction of x or higher.
transport_fraction Scope:country Syntax:transport_fraction = x Returns true if the country has a transport fraction of x or higher.
idea Scope:country Syntax:idea = name of idea Returns true if the country has embraced the specified idea.
relation Scope:country Syntax:relation = { who = tag/this value = y } Returns true if the specified country has a relation value of y or higher. If this is used the scope has to be changed so that the target nation can be compared to the country that received the event.
technology_group Scope:country Syntax:technology_group = technology group name Returns true if the country has the specified technology group. IN NOMINE: Now it takes THIS/FROM into account.
has_country_flag Scope:country Syntax:has_country_flag = flag name Returns true if the current country has the specified country flag (added by a previous event or set in one of the history files).
has_country_modifier Scope:country Syntax:has_country_modifier = modifer name Returns true if the current country has the specified country modifier (added by a previous event).
casus_belli Scope:country Syntax:casus_belli = country tag Returns true if the current country has a casus belli on the specified country.
diplomats Scope:country Syntax:diplomats = x Returns true if the current country has x or more diplomats available.
spies Scope:country Syntax:spies = x Returns true if the current country has x or more spies available.
missionaries Scope:country Syntax:missionaries = x Returns true if the current country has x or more missionaries available.
colonists Scope:country Syntax:colonists = x Returns true if the current country has x or more colonists available.
merchants Scope:country Syntax:merchants = x Returns true if the current country has x or more merchants available.
total_ideas Scope:country Syntax:total_ideas = x Returns true if the current country has x or more ideas in total.
free_ideas
cope:country Syntax:free_ideas = x Returns true if the current country has x or more free slots for ideas.
monthly_income Scope:country Syntax:monthly_income = x Returns true if the current country has a monthly income of x or more.
tag Scope:country Syntax:tag = country tag Returns true if the current country has a country tag that matches the specified tag.
knows_country Scope:country Syntax:knows_country = country tag Returns true if the current country has discovered the specified country’s capital.
neighbour Scope:country Syntax:neighbour = country tag Returns true if the current country is a neighbour to the specified country.
regency Scope:country Syntax:regency = yes/no Returns true if the current country is ruled by a regency.
war_with Scope:country Syntax:war_with = country tag Returns true if the current country is at war with the specified country.
unit_in_battle Scope:country Syntax:unit_in_battle = yes/no Returns true if the country has any unit that is fighting a battle.
unit_in_siege Scope:country Syntax:unit_in_siege = yes/no Returns true if the country has any unit that is taking part in a siege.
unit_has_leader Scope:country Syntax:unit_has_leader = yes/no Returns true if any unit in the current country has a leader.
is_papal_controller Scope:country Syntax:is_papal_controller = yes/no Returns true if the current country is the papal controller.
num_of_religion Scope:country Syntax:num_of_religion = { religion = religion type value = x } Returns true if the there are x or more followers of the specified religion type. IN NOMINE 3.1: If x is between 0 and 1, it checks for the percentage within the country.
<nowiki><policiesname></nowiki> Scope:country Syntax:policy name = x Returns true if the country’s specified policy slider has a value of x or higher. (policy name =aristocracy_plutocracy/centralization_decentralization/ innovative_narrowminded/mercantilism_freetrade/offensive_defensive/land_naval/ quality_quantity/serfdom_freesubjects)
<nowiki><tech_table></nowiki> Scope:country Syntax:technology name = x Returns true if the amount of money invested in the specified technology is equal to x or higher. (technology name = land_tech/naval_tech/trade_tech/production_tech/government_tech)
<nowiki><buildingname></nowiki> Scope:country Syntax:building name = x Returns true if the current country has x or more buildings of the specified building type.
<nowiki><tradegoods></nowiki> Scope:country Syntax:trade goods name = x Returns true if the current country owns x or more provinces with the specified trade goods type.
<nowiki><religion></nowiki> Scope:country Syntax:religion name = x Returns true if the current country has a tolerance equal to x or higher for the specified religion type.
<nowiki><advisor></nowiki> Scope:country Syntax:advisor type = x Returns true if the current country has an advisor with a skill value equal to x or higher.
==Napoleon’s Ambition:==
is_revolution_target Scope:country Syntax:is_revolution_target = yes/no Returns true when the current country is the revolution target.
truce_with Scope:country Syntax:truce_with = tag / this / from Returns true when the current country has a truce with the specified country.
navy_size_percentage Scope:country Syntax:navy_size_percentage = x Returns true if the country has built a fraction of its navy size limit of x or higher.
army_size_percentage Scope:country Syntax:army_size_percentage = x Returns true if the country has built a fraction of its army size limit of x or higher.
max_manpower_greater_than Scope:country Syntax:max_manpower_greater_than = x Returns true if the maximum manpower of the country is x or higher.
overseas_province_percentage Scope:country Syntax:overseas_province_percentage = x Returns true if the percentage of overseas provinces owned by the country in relation with the total number of provinces he has is x or higher.
placed_merchants Scope:country Syntax:placed_merchants = x Returns true if the sum of all merchants from the country trading in any cot is at least x.
trade_income_percentage
Scope:country
Syntax:trade_income_percentage = x
Returns true if the percentage of trade income for the country is at least x from the total.
gold_income_percentage
Scope:country
Syntax:gold_income_percentage = x
Returns true if the percentage of gold income for the country is at least x from the total.
total_merchants
Scope:country
Syntax:total_merchants = x
Returns true the country has at least x merchants in total (trading or not). NOT SURE!! MUST CHECK
at_war_with_religious_enemy
Scope:country
Syntax:at_war_with_religious_enemy = yes / no
Returns true if the country is at war with a country with a different state religion.
has_border_with_religious_enemy
Scope:country
Syntax:has_border_with_religious_enemy = yes / no
Returns true if the country borders another country with a different state religion.
has_ruler
Scope:country
Syntax:has_ruler = “name of ruler”
Returns true if the country is ruled by the specified person.
has_leader
Scope:country
Syntax:has_leader = “name of leader”
Returns true if the country has the specified leader.
.
ai
Scope:country
Syntax:ai = yes / no (“ai = no” only works in In Nomine)
Returns true if the country is handled by the AI.
number_of_colonies
Scope:country
Syntax:number_of_colonies = x
Returns true if the country has at least x provinces with less than 1000 population.
can_create_vassals
Scope:country
Syntax:can_create_vassals = yes / no
Returns true if the country can release at least one country.
Is_possible_vassal
Scope:country
Syntax:is_possible_vassal = tag
Returns true if the specified country fulfills the conditions for being a vassal to this country. NOT SURE!!
vassal_of
Scope:country
Syntax:vassal_of = tag / this / from
Returns true if the country is a vassal of the specified country. Might be buggy?
alliance_with
Scope:country
Syntax:alliance_with = tag / this / from
Returns true if the country is allied with the specified country.
marriage_with
Scope:country
Syntax:marriage_with = tag / this / from
Returns true if the country has a royal marriage with the specified country.
trade_agreement_with
Scope:country
Syntax:trade_agreement_with = tag / this / from
Returns true if the country has a trade agreement with the specified country.
trade_embargo_by
Scope:country
Syntax:trade_embargo_by <nowiki>= tag / this / from</nowiki>
Returns true if the country is embargoed by the specified country.
junior_union_with
Scope:country
Syntax:junior_union_with = tag / this / from
Returns true if the country is the junior partner in a personal union with the specified country.
senior_union_with
Scope:country
Syntax:senior_union_with = tag / this / from
Returns true if the country is the senior partner in a personal union with the specified country.
==In Nomine 3.0:==
check_variable
Scope:country
Syntax:check_variable = {
which = “variable name”
value = x
}
Returns true if the variable exists and its value is x (must check if it's equal or bigger than).
IN_NOMINE 3.1: The variable now returns true if its value is at least x (>= instead of ==).
dominant_culture
Scope:country
Syntax:dominant_culture = culture name
Checks if the culture is the one with the most provinces in the empire.
dominant_religion
Scope:country
Syntax:dominant_religion = religion name
MUST_CHECK. What’s the difference with this trigger and “religion”? Might be that it checks if the religion is the one with the most provinces in the empire, even if it’s not the accepted religion.
is_mission_country
Scope:country
Syntax:is_mission_country = yes / no
Returns true if the country is the mission target for THIS
active_mission
Scope:country
Syntax:active_mission = mission id
Returns true if the active mission for the country has the specified id.
open_market
Scope:country
Syntax:open_market = this / from / tag
Returns true if the specified country has opened its market to the current country.
is_subject
Scope:country
Syntax:is_subject = yes / no
Returns true if the country is a vassal.
lesser_in_union
Scope:country
Syntax:lesser_in_union = yes / no
Returns true if the country is a junior partner in a personal union.
land_forcelimit
Scope:country
Syntax:land_forcelimit = x
Returns true if the army size limit of the country is at least x.
naval_forcelimit
Scope:country
Syntax:naval_forcelimit = x
Returns true if the naval size limit of the country is at least x.
female
Scope:country
Syntax:female = yes / no
Returns true if the current ruler is female.
num_of_cardinals
Scope:country
Syntax:num_of_cardinals = x
Returns true if the number of cardinals in the Curia currently controlled by the country is at least x.
remove_fow
Scope:country
Syntax:remove_fow = yes / no
Returns true if the fog of war in the target country has been removed for your country. Not sure if it works with events, it only appears in common\spies.txt in vanilla.
==In Nomine 3.1:==
army
Scope:country
Syntax:army = x / this / from
If compared with a number: returns true if the specified country has at least x men in its army.
If compared with this or from: returns true if the specified country has an army of the same size as this / from or bigger.
NOT SURE, MUST TEST.
navy
Scope:country
Syntax:navy = num / this / from
If compared with a number: returns true if the specified country has at least x ships in its navy.
If compared with this or from: returns true if the specified country has a navy of the same size as this / from or bigger.
NOT SURE, MUST TEST.
preferred_emperor
Scope:country
Syntax:preferred_emperor = this / from / tag
Returns true if the specified country is the one that the current country prefers to vote for emperor of the HRE.
tariff_efficiency
Scope:country
Syntax:tariff_efficiency = x
Returns true if the tariff efficiency of the country is at least x.
is_rival
Scope:country
Syntax:is_rival = yes / no
Returns true if the country is a rival.
is_threat
Scope:country
Syntax:is_threat = yes / no
Returns true if the country is perceived as a threat.
war_score
Scope:country
Syntax:war_score = x
Returns true if the country has at least x war score in ANY war it's currently fighting.
==In Nomine 3.2 beta:==
overlord_of
Scope:country
Syntax:overlord_of = tag / this / from (?)
Returns true if the country has the specified country as a vassal.
=PROVINCE SCOPE=
==EU3 1.3:==
port
Scope:province
Syntax:port = yes/no
Returns true if the current province has a port.
cot
Scope:province
Syntax:cot = yes/no
Returns true if the current province has a Center of Trade.
owned_by
Scope:province
Syntax:owned_by = tag/this
Returns true if the specified country owns the current province. If this
is used the scope has to be changed so that the target nation can be compared to the country that received the event.
religion
Scope:country/province
Syntax:religion = religion name/this
Returns true if the country/province in the current scope follows the same religion. If this is used as the religion-type the scope has to be changed so that the target nation can be compared to the country that received the event.
is_colony
Scope:province
Syntax:is_colony = yes/no
Returns true if the current province is a colony.
has_province_flag
Scope:province
Syntax:has_province_flag = flag name
Returns true if the current province has the specified province flag (added by a previous event).
has_province_modifier
Scope:province
Syntax:has_province_modifier = modifer name
Returns true if the current province has the specified province modifier (added by a previous event).
continent
Scope:province
Syntax:continent = name of continent
Returns true if the current province belongs to the specified continent. IN NOMINE: Now it takes THIS into account.
native_size
Scope:province
Syntax:native_size = x
Returns true if the native size of a province is equal to x or higher.
native_ferocity
Scope:province
Syntax:native_ferocity = x
Returns true if the native ferocity value is equal to x or higher.
native_hostileness
Scope:province
Syntax:native_hostileness = x
Returns true if the native hostileness value is equal to x or higher.
citysize
Scope:province
Syntax:citysize = x
Returns true if the city size in a province is equal to x or higher.
hre
Scope:province
Syntax:hre = yes/no
Returns true if the province belongs to the Holy Roman Empire.
has_building
Scope:province
Syntax:has_building = building type
Returns true if the province has the specified building.
trade_goods
Scope:province
Syntax:trade_goods = trade goods type
Returns true if the province’s trade goods match the specified trade goods type.
units_in_province
Scope:province
Syntax:units_in_province = x
Returns true if there are x or more units in the current province.
infantry_in_province
Scope:province
Syntax:infantry_in_province = x
Returns true if there are x or more infantry units in the current province.
galleys_in_province
Scope:province
Syntax:galleys_in_province = x
Returns true if there are x or more galleys in the current province.
==Napoleon’s Ambition:==
controlled_by
Scope:province
Syntax:controlled_by = tag / this / from
Returns true if the province is under control of the specified country. IN NOMINE: Now this trigger accepts “owner” as an argument.
has_empty_adjacent_province
Scope:province
Syntax:has_empty_adjacent_province = yes / no
Returns true if the province borders an empty province. 'Empty province' might include ocean/lake/wasteland provinces (bug).
province_id
Scope:province
Syntax:province_id = ID of a province
Returns true if this province has the specified ID.
==In Nomine 3.0:==
nationalism
Scope:province
Syntax:nationalism = ????
MUST CHECK. I guess this might be one of two things: it expects a number and will return true if the RR due to nationalism is at least that in the province, or it expect a yes / no and will return true if there is nationalism in the province. I’d bet on the former…
tolerance_to_this
Scope:province
Syntax:tolerance_to_this = ????
MUST CHECK. I guess this might expect a number and will return true if the tolerance for the province religion is at least said number. But it might be an entirely different thing… even a country trigger.
region
Scope:province
Syntax:region = region name
Returns true if the province belongs to the specified region.
culture
Scope:province
Syntax:culture = culture name
Returns true if the province has the specified culture.
is_overseas
Scope:province
Syntax:is_overseas = yes / no
Returns true if the province is an overseas province.
empty
Scope:province
Syntax:empty = yes / no
Returns true if the province is empty. 'Empty province' might include ocean/lake/wasteland provinces (bug).
range
Scope:province
Syntax:range = yes / no
Returns true if the province is in colonial range.
is_mission_province
Scope:province
Syntax:is_mission_province = yes / no
Returns true if the province is the mission target for THIS
has_owner_religion
Scope:province
Syntax:has_owner_religion = yes / no
Returns true if the province has the same religion as its owner. Needed inside 'any_neighbor_province' type triggers since the parent scope remains the top level scope. (So, 'owner' event targets will still be for the top level province.)
has_owner_culture
Scope:province
Syntax:has_owner_culture = yes / no
Returns true if the province has the same culture as its owner. Needed inside 'any_neighbor_province' type triggers since the parent scope remains the top level scope. (So, 'owner' event targets will still be for the top level province.)
is_capital
Scope:province
Syntax:is_capital = yes / no
Returns true if the province is a capital.
is_blockaded
Scope:province
Syntax:is_blockaded = yes / no
Returns true if the province is being blockaded.
base_tax
Scope:province
Syntax:base_tax = x
Returns true if the base tax in the province is at least x.
cot_value
Scope:province
Syntax:cot_value = x
Returns true if the province has a COT and its value is at least x.
looted
Scope:province
Syntax:looted = yes / no
Returns true if the province is looted.
has_missionary
Scope:province
Syntax:has_missionary = yes / no
Returns true if the province is in the process of being converted. Might be broken (see: http://forum.paradoxplaza.com/forum/showthread.php?t=365252).
religion_years
Scope:province
Syntax:religion_years = {religion name = x}
Untested AFAIK, should return true if the province religion is currently the specified one and has been for x or more years.
has_siege
Scope:province
Syntax:has_siege = yes / no
Returns true if the province is under siege.
==In Nomine 3.1:==
garrison
Scope:province
Syntax:garrison = x
Returns true if the province garrison has at least x men at the moment.
can_spawn_rebels
Scope:province
Syntax:can_spawn_rebels = type of rebel
Returns true if the probability for that province to spawn that type of rebel (patriot_rebels, nationalist_rebels, pretender_rebels...) is more than 0.
culture_group
Scope:province
Syntax:culture_group = culture group name
Returns true if the province culture belongs to the same culture-group. Not sure if this can also be used like in its country scope counterpart.