MOD作成

Scopes Several commands can change scope. Whenever the scope is changed, every effect from then on will refer to the new country or province. Some effects accept a THIS as an argument, which refers to the country or province that received the event.

any_country†

Changes the current scope to any available countries.

Scope:	country
Syntax:any_country = { effects… }
↑

random_country†

Changes the current scope to any available country.

Scope:	country
Syntax:random_country = { effects… }
↑

random_owned†

Changes the current scope from the current country to any owned province.

Scope:	province
Syntax:random_owned = { effects… }
↑

any_neighbor_province†

Changes the current scope to any neighbouring province.

Scope:	province
Syntax:any_neighbor_province = { effects… }

Effects

↑

treasury†

Deduct/add money to the country’s treasury.

Scope:	country
	Syntax:treasury = x		( x = +-1..)
↑

prestige†

Increase/decrease the amount of prestige the country has.

Scope:	country
Syntax:prestige = x 		( x = +-0..1)
↑

inflation†

Increase/decrease the country’s inflation.

Scope:	country
Syntax:inflation = x 		( x = +-1..)
↑

stability†

Increase/decrease the country’s stability.

Scope:	country
Syntax:stability = x		(x = -3..3)
↑

war_exhaustion†

Increase/decrease the amount of war exhaustion a country has.

Scope:	country
	Syntax:war_exhuastion = x 	(x = +-1..10)

manpower Increase/decrease the amount of manpower a country has.

Scope:	country
	Syntax:manpower = x 	(x = +-0..1)
↑

army_tradition†

Increase/decrease the country’s army tradition.

Scope:	country
	Syntax:army_tradition = x	(x = +-0..1)
↑

navy_tradition†

Increase/decrease the country’s naval tradition.

Scope:	country
	Syntax:navy_tradition = x 	(x = +-0..1)
↑

badboy†

Increase/decrease the country’s reputation-value.

Scope:	country
Syntax:badboy = x		(x = +- 1..)
↑

capital†

Move the capital to a new province.

Scope:	country
Syntax:capital = province id
↑

religion†

Change a country’s religion.

Scope:	country
Syntax:religion = religion type/THIS
↑

enable_religion†

Enable a certain religion.

Scope:	country
Syntax:enable_religion = religion type
↑

add_core†

Make a certain province the country’s core.

Scope:	country
Syntax:add_core = province id/THIS
↑

remove_core†

Loose an existing core on a province.

Scope:	country
Syntax:remove_core = province id
↑

primary_culture†

Change the country’s primary culture.

Scope:	country
Syntax:primary_culture = culture name/THIS
↑

add_accepted_culture†

Make a certain culture accepted by the country.

Scope:	country
Syntax:add_accepted_culture = culture name/THIS
↑

remove_accepted_culture†

Remove an accepted culture from the country.

Scope:	country
Syntax:remove_accepted_culture = culture name
↑

elector†

Add/remove an elector.

Scope:	country
Syntax:elector = yes/no
↑

add_idea†

Give the country a new idea.

Scope:	country
Syntax:add_idea = name of idea
↑

remove_idea†

Remove an existing idea from the country.

Scope:	country
Syntax:remove_idea = name of idea
↑

government†

Change the current form of government for the country.

Scope:	country
Syntax:government = government type
↑

change_tag†

Transform the country into a new nation.

Scope:	country
Syntax:change_tag = country tag
↑

technology_group†

Allow the country to change technology group for better or for worse.

Scope:	country
Syntax:technology_group = latin/eastern/muslim/indian/chinese/

african/new_world

↑

add_province_modifier†

Add a province modifier with certain effects to a province.

Scope:	province
Syntax:add_province_modifier = name of modifier
↑

add_country_modifier†

Add a country modifier with certain effects to the country.

Scope:	country
Syntax:add_country_modifier = name of modifier
↑

set_country_flag†

Set a flag for the country to indicate that certain criteria have been met.

Scope:	country
Syntax:set_country_flag = name of flag
↑

clr_country_flag†

Remove a country flag.

Scope:	country
Syntax:clr_country_flag = name of country flag
↑

set_province_flag†

Set a flag for a province to indicate that certain criteria have been met.

Scope:	province
Syntax:set_province_flag = name of province flag
↑

clr_province_flag†

Remove a province flag.

Scope:	province
Syntax:clr_province_flag = name of province flag
↑

create_revolt†

Create a revolt of the specified size in a province.

Scope:	province
Syntax:create_revolt = x	(x = 1/2/3)
↑

create_pirate†

Create a fleet of pirates of the specified size in a province.

Scope:	none
Syntax:province id = {  create_pirate = number of ships  }
↑

native_ferocity†

Increase/decrease the natives’ ferocity in a province.

Scope:	province
Syntax:native_ferocity = x 	(x = +-1..)
↑

native_hostileness†

Increase/decrease the natives’ hostileness in a province.

Scope:	province
Syntax:native_hostileness = x 	(x = +-1..)
↑

native_size†

Increase/decrease the size of natives in a province.

Scope:	province
Syntax:native_size = x 		(x = +-1..)
↑

base_tax†

Increase/decrease the base tax in a province.

Scope:	province
Syntax:base_tax = x 			(x = +-1..)
↑

missionaries†

Increase/decrease the number of missionaries that are available to the country.

Scope:	country
Syntax:missionaries = x 		(x = +-1..5)
↑

merchants†

Increase/decrease the number of merchants that are available to the country.

Scope:	country
Syntax:merchants = x 		(x = +-1..5)
↑

colonists†

Increase/decrease the number of colonists that are available to the country.

Scope:	country
Syntax:colonists = x 			(x = +-1..5)
↑

spies†

Increase/decrease the number of spies that are available to the country.

Scope:	country
Syntax:spies = x 			(x = +-1..5)
↑

diplomats†

Increase/decrease the number of diplomats that are available to the country.

Scope:	country
Syntax:diplomats = x 			(x = +-1..5)
↑

citysize†

Increase/decrease the population of a province.

Scope:	province
Syntax:citysize = x			(x  = +-1…)
↑

hre†

Allow a province to join/leave the Holy Roman Empire.

Scope:	province
Syntax:hre = yes/no
↑

change_manpower†

Increase/decrease the manpower available in a province.

Scope:	province
Syntax:change_manpower = x 	(x = +-1..)
↑

discover†

Allow a country to discover a certain province.

Scope:	country
Syntax:province id = { discover = yes } 
↑

cot†

Allow a province to gain or loose a center of trade.

Scope:	province
Syntax:cot = yes/no
↑

add_building†

Add the specified building to a province.

Scope:	province
Syntax:add_building = name of building
↑

remove_building†

Remove the specified building from a province.

Scope:	province
Syntax:remove_building = name of building
↑

trade_goods†

Allow a province to change the type of goods it’s currently trading.

Scope:	province
Syntax:trade_goods = type of goods
↑

culture†

Allow a province to change its culture type.

Scope:	province
Syntax:culture = culture type
↑

casus_belli†

Give another country a casus belli on the current country.

Scope:	country
Syntax:random_country = { casus_belli = THIS }
Syntax:any_neighbor_country = { casus_belli = THIS }
↑

add_casus_belli†

Give the current country a casus belli on another country.

Scope:	country
Syntax:random_country = { add_casus_belli = THIS }
Syntax:any_neighbor_country = { add_casus_belli = THIS }
↑

relation†

Improve/Worsen relations between two countries. If this is used the scope has to be changed first so that the effects applies to both the current country and some other state.

Scope:	country
Syntax:relation = { who = country tag/THIS value = x }
↑

secede_province†

Cede a specific province to the specified country.

Scope:	country
Syntax:province id = { secede_province = country tag }
↑

inherit†

Allow the country to inherit the specified country.

Scope:	country
Syntax:inherit = country tag
↑

release†

Allow the country to release the specified country and thereby create a new independent nation.

Scope:	country
Syntax:release = country tag
↑

remove_advisor†

Remove an advisor from the country’s court.

Scope:	country
Syntax:remove_advisor = advisor type
↑

war†

Start a war between the current country and the specified state.

Scope:	country
Syntax:war = country tag
↑

cavalry†

Create the most advanced cavalry unit available to the current country.

Scope:	province
Syntax:cavalry = province number/THIS
↑

infantry†

Create the most advanced infantry unit available to the current country.

Scope:	province
Syntax:infantry = province number/THIS
↑

artillery†

Create the most advanced artillery unit available to the current country.

Scope:	province
Syntax:artillery = province number/THIS
↑

big_ship†

Create the most advanced big ship available to the current country.

Scope:	province
Syntax:big_ship = province number/THIS
↑

light_ship†

Create the most advanced light ship available to the current country.

Scope:	province
Syntax:light_ship = province number/THIS
↑

transport†

Create the most advanced transport ship available to the current country.

Scope:	province
Syntax:transport = province number/THIS
↑

galley†

Create the most advanced galley ship available to the current country.

Scope:	province
Syntax:galley = province number/THIS
↑

loan_size†

Increase/decrease the loan size that is set for the country.

Scope:	province
Syntax:loan_size = x			(x = +-1..)
↑

change_controller†

Change the controller of a province.

Scope:	province
Syntax:change_controller = country tag

policies Move the policy slider the specified amount of steps.

Scope:	country
Syntax:p = x		(x = +-1..5)
					(p = aristocracy_plutocracy/
					   centralization_decentralization/
					   innovative_narrowminded/
					   mercantilism_freetrade/
					   offensive_defensive/
					   land_naval/
					   quality_quantity/
					   serfdom_freesubjects)
↑

technology†

Invest a certain amount of money into the specified technology.

Scope:	province
Syntax:t = x		(x = +-1..)
				(t = land_tech
				naval_tech
				trade_tech
				production_tech
				government_tech)

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