現在翻訳中です。 原文はhttp://www.paradoxian.org/eu3wiki/Full_List_of_Triggersです。 意味不明な箇所が多いので手助けしてくれると助かります。
and = { A B }
AかつB(A・Bにはそれぞれトリガーをいれることができます。トリガーは3つ以上設定できます。)
or = { A B }
AまたはB(A・Bにはそれぞれトリガーをいれることができます。トリガーは3つ以上設定できます。)
not = { A }
Aではない
Scope:なし Syntax: year = x
xが今の年以下ならtrue。
Scope:なし Syntax: year = x
xが今の月以下ならtrue。
Scope:なし Syntax: is_religion_enabled = 宗教名 (例. protestant)
特定の宗教が使えるときはtrue。
Scope: なし Syntax: exists = 国タグ
特定の国が存在するならtrue。
Scope: なし Syntax: num_of_electors = x
選帝侯がx人以上いるときはture
Scope: なし Syntax: is_triggered_only = yes / no
これをyesとすれば、そのイベントはトリガーによってのみイベントが発生することになります。
Scope: なし Syntax: revolution_target_exists = yes / no
革命が起こった後は、革命ターゲットを設定できるのですが、 この「革命ターゲットが存在すれば」イベントを起こせるようにするコマンドです。
Scope: なし Syntax: major = yes / no
yesとすれば、全プレイヤーにポップアップが表示されようになります。 ポップアップ表示で「重要なイベントを表示する」という設定に関係します。
Scope: country Syntax: treasury = x
国庫がxダカット以上ならtrue。
Scope: country Syntax: prestige = x
x以上の威信があるときはtrue。
Scope: country Syntax: luck = yes / no
luck設定がされている国家ならtrue。
Scope: country Syntax: wartax = yes / no
戦争税を課しているならtrue。
Scope: country Syntax: war = yes / no
戦争中ならtrue。
Scope: country Syntax: inflation = x
インフレ率がx以上ならtrue。
Scope: country Syntax: stability = x
安定度がx以上ならtrue。
Scope: country Syntax: war_exhaustion = x
厭戦感情がx以上ならtrue。
Scope: country Syntax: blockade = x (パーセント)
封鎖されてる割合がx以上ならtrue。
Scope: country Syntax: manpower = x
人的資源がx以上ならtrue。
Scope: country Syntax: max_manpower = x
最大人的資源がx以上ならtrue。
Scope: country Syntax: manpower_percentage = x (パーセント)
最大人的資源に対して現在の人的資源の割合がx以上ならtrue。
とりあえずここまで 以下は手を付けてません
Scope: country
Syntax: number_of_loans = x Returns true if the country has x number of loans or more than x loans.
Scope: country
Syntax: num_of_monopolys = x Returns true if the country has x monopolies or more than x monopolies.
Scope: country Syntax: num_of_cots = x
Returns true if the country has x number of Center of Trades or more than x Center of Trades.
Scope: country
Syntax: is_bankrupt = yes/no Returns true if the country is bankrupt.
land_maintenance Scope: country
Syntax: land_maintenance = x
Returns true if the country has a land maintenance value of x or higher.
naval_maintenance Scope: country
Syntax: naval_maintenance = x
Returns true if the country has a naval maintenance value of x or higher.
army_tradition Scope: country
Syntax: army_tradition = x Returns true if the country has an army tradition value of x or higher.
navy_tradition Scope: country
Syntax: navy_tradition = x Returns true if the country has a naval tradition value of x or higher.
badboy Scope: country
Syntax: badboy = x Returns true if the country has a badboy (reputation) value of x or higher.
production_efficiency Scope: country
Syntax: production_efficiency = x Returns true if the country has a production efficiency of x or higher.
trade_efficiency Scope: country
Syntax: trade_efficiency = x Returns true if the country has a trade efficiency of x or higher.
owns Scope: country
Syntax: owns = province number
Returns true if the country owns the specified province.
controls Scope: country
Syntax: controls = province number
Returns true if the country controls the specified province.
is_core Scope: country
Syntax: is_core = province number/this
Returns true if the specified province is a core of the current country. By using this you can test if another province is a core of the same country as the current province. For example: any_neighbor_province = { is_core = this }
has_discovered Scope: country
Syntax: has_discovered = continent Returns true if the current country has discovered the specified continent.
is_emperor Scope: country
Syntax: is_emperor = yes/no Returns true if the current country is the home of the emperor.
elector Scope: country
Syntax: elector = yes/no Returns true if the current country is one of the elector states.
num_of_revolts Scope: country
Syntax: num_of_revolts = x Returns true if there are x or more revolts in the country.
revolt_percentage Scope: country
Syntax: revolt_percentage = x Returns true if the percentage of revolts in the country are x or higher.
num_of_cities Scope: country
Syntax: num_of_cities = x Returns true if the country has x or more cities.
num_of_ports Scope: country
Syntax: num_of_ports = x Returns true if the country has x or more ports.
general Scope: country
Syntax: general = x Returns true if the country has x or more generals.
admiral Scope: country
Syntax: admiral = x Returns true if the country has x or more admirals.
conquistador Scope: country
Syntax: conquistador = x Returns true if the country has x or more conquistadors.
explorer Scope: country
Syntax: explorer = x Returns true if the country has x or more explorers.
is_monarch_leader Scope: country
Syntax: is_monarch_leader = yes/no Returns true if the current monarch also is a leader.
defender_of_faith Scope: country
Syntax: defender_of_faith = yes/no Returns true if the country is the defender of faith.
num_of_trade_agreements Scope: country
Syntax: num_of_trade_agreements = x Returns true if the number of trade agreements the country has is x or more.
num_of_trade_embargos Scope: country
Syntax: num_of_trade_embargoes = x Returns true if the number of trade embargoes the country has is x or more.
num_of_allies Scope: country
Syntax: num_of_allies = x Returns true if the number of allies the country has is x or more.
num_of_royal_marriages Scope: country
Syntax: num_of_royal_marriages = x Returns true if the number of royal marriages a country has is x or more.
num_of_vassals Scope: country
Syntax: num_of_vassals = x Returns true if the number of vassals a country has is x or more.
num_of_unions Scope: country
Syntax: num_of_unions = x Returns true if the number of unions a country has is x or more.
ADM Scope: country
Syntax: adm = x
Returns true if the current monarch has an administrative skill value equal to x or higher.
DIP Scope: country
Syntax: dip = x
Returns true if the current monarch has a diplomatic skill value equal to x or higher.
MIL Scope: country
Syntax: mil = x
Returns true if the current monarch has a military skill value equal to x or higher.
port Scope: province
Syntax: port = yes/no Returns true if the current province has a port.
cot Scope: province
Syntax: cot = yes/no Returns true if the current province has a Center of Trade.
owned_by Scope: province
Syntax: owned_by = tag/this
Returns true if the specified country owns the current province. If this is used the scope has to be changed so that the target nation can be compared to the country that received the event.
culture_group Scope: country
Syntax: culture_group = culture group name/this
Returns true if the country in the current scope belongs to the same culture-group. If this is used as culture-type the scope has to be changed so that the target nation can be compared to the country that received the event.
primary_culture Scope: country
Syntax: primary_culture = culture name/this
Returns true if the country in the current scope has the specified culture. If this is used as culture-type the scope has to be changed so that the target nation can be compared to the country that received the event.
accepted_culture Scope: country
Syntax: accepted_culture = culture name/this
Returns true if the country in the current scope accepts the specified culture. If this is used as the culture-type the scope has to be changed so that the target nation can be compared to the country that received the event.
religion Scope: country/province
Syntax: religion = religion name/this
Returns true if the country/province in the current scope follows the same religion. If this is used as the religion-type the scope has to be changed so that the target nation can be compared to the country that received the event.
religion_group Scope: country
Syntax: religion_group = religion group name/this
Returns true if the country in the current scope belongs to the same religion-group. If this is used as the religion-type the scope has to be changed so that the target nation can be compared to the country that received the event.
government Scope: country
Syntax: government = government type Returns true if the country has the specified government type.
advisor Scope: country
Syntax: advisor = advisor type Returns true if country has hired an advisor of the specified advisor type.
infantry Scope: country
Syntax: infantry = x Returns true if the country has x or more infantry.
cavalry Scope: country
Syntax: cavalry = x Returns true if the country has x or more cavalry.
artillery Scope: country
Syntax: artillery = x Returns true if the country has x or more artillery.
big_ship Scope: country
Syntax: big_ship = x Returns true if the country has x or more big ships.
light_ship Scope: country
Syntax: light_ship = x Returns true if the country has x or more light ships.
galley Scope: country
Syntax: galley = x Returns true if the country has x or more galleys.
transport Scope: country
Syntax: transport = x Returns true if the country has x or more transport ships.
infantry_fraction Scope: country
Syntax: infantry_fraction = x Returns true if the country has an infantry fraction of x or higher.
cavalry_fraction Scope: country
Syntax: cavalry_fraction = x Returns true if the country has a cavalry fraction of x or higher.
artillery_fraction Scope: country
Syntax: artillery_fraction = x Returns true if the country has an artillery fraction of x or higher.
big_ship_fraction Scope: country
Syntax: big_ship_fraction = x Returns true if the country has a big ship fraction of x or higher.
light_ship_fraction Scope: country
Syntax: light_ship_fraction = x Returns true if the country has a light ship fraction of x or higher.
galley_fraction Scope: country
Syntax: galley_fraction = x Returns true if the country has a galley fraction of x or higher.
transport_fraction Scope: country
Syntax: transport_fraction = x Returns true if the country has a transport fraction of x or higher.
idea Scope: country
Syntax: idea = name of idea Returns true if the country has embraced the specified idea.
relation Scope: country
Syntax: relation = { who = tag/this value = y } Returns true if the specified country has a relation value of y or higher. If this
is used the scope has to be changed so that the target nation can be compared to the country that received the event.
technology_group Scope: country
Syntax: technology_group = technology group name Returns true if the country has the specified technology group.
is_colony Scope: province
Syntax: is_colony = yes/no Returns true if the current province is a colony.
has_country_flag Scope: country
Syntax: has_country_flag = flag name
Returns true if the current country has the specified country flag (added by a previous event or set in one of the history files).
has_province_flag Scope: province
Syntax: has_province_flag = flag name
Returns true if the current province has the specified province flag (added by a previous event).
has_country_modifier Scope: country
Syntax: has_country_modifier = modifer name
Returns true if the current country has the specified country modifier (added by a previous event).
has_province_modifier Scope: province
Syntax: has_province_modifier = modifer name
Returns true if the current province has the specified province modifier (added by a previous event).
continent Scope: province
Syntax: continent = name of continent
Returns true if the current province belongs to the specified continent.
native_size Scope: province
Syntax: native_size = x
Returns true if the native size of a province is equal to x or higher.
native_ferocity Scope: province
Syntax: native_ferocity = x
Returns true if the native ferocity value is equal to x or higher.
native_hostileness Scope: province
Syntax: native_hostileness = x
Returns true if the native hostileness value is equal to x or higher.
citysize Scope: province
Syntax: citysize = x
Returns true if the city size in a province is equal to x or higher.
hre Scope: province
Syntax: hre = yes/no
Returns true if the province belongs to the Holy Roman Empire.
casus_belli Scope: country
Syntax: casus_belli = country tag
Returns true if the current country has a casus belli on the specified country.
has_building Scope: province
Syntax: has_building = building type Returns true if the province has the specified building.
trade_goods Scope: province
Syntax: trade_goods = trade goods type
Returns true if the province’s trade goods match the specified trade goods type.
diplomats Scope: country
Syntax: diplomats = x Returns true if the current country has x or more diplomats available.
spies Scope: country
Syntax: spies = x Returns true if the current country has x or more spies available.
missionaries Scope: country
Syntax: missionaries = x Returns true if the current country has x or more missionaries available.
colonists Scope: country
Syntax: colonists = x Returns true if the current country has x or more colonists available.
merchants Scope: country
Syntax: merchants = x Returns true if the current country has x or more merchants available.
total_ideas Scope: country
Syntax: total_ideas = x Returns true if the current country has x or more ideas in total.
free_ideas Scope: country
Syntax: free_ideas = x Returns true if the current country has x or more free slots for ideas.
monthly_income Scope: country
Syntax: monthly_income = x Returns true if the current country has a monthly income of x or more.
tag Scope: country
Syntax: tag = country tag
Returns true if the current country has a country tag that matches the specified tag.
knows_country Scope: country
Syntax: knows_country = country tag
Returns true if the current country has discovered the specified country’s capital.
neighbour Scope: country
Syntax: neighbour = country tag
Returns true if the current country is a neighbour to the specified country.
regency Scope: country
Syntax: regency = yes/no
Returns true if the current country is ruled by a regency.
units_in_province Scope: province
Syntax: units_in_province = x
Returns true if there are x or more units in the current province.
infantry_in_province Scope: province
Syntax: infantry_in_province = x
Returns true if there are x or more infantry units in the current province.
galleys_in_province Scope: province
Syntax: galleys_in_province = x
Returns true if there are x or more galleys in the current province.
war_with Scope: country
Syntax: war_with = country tag
Returns true if the current country is at war with the specified country.
unit_in_battle Scope: country
Syntax: unit_in_battle = yes/no
Returns true if the country has any unit that is fighting a battle.
unit_in_siege Scope: country
Syntax: unit_in_siege = yes/no
Returns true if the country has any unit that is taking part in a siege.
unit_has_leader Scope: country
Syntax: unit_has_leader = yes/no
Returns true if any unit in the current country has a leader.
is_papal_controller Scope: country
Syntax: is_papal_controller = yes/no
Returns true if the current country is the papal controller.
num_of_religion Scope: country
Syntax: num_of_religion = { religion = religion type value = x }
Returns true if the there are x or more followers of the specified religion type.
policiesname> Scope: country
Syntax: policy name = xReturns true if the country’s specified policy slider has a value of x or higher. (policy name =aristocracy_plutocracy/centralization_decentralization/ innovative_narrowminded/mercantilism_freetrade/offensive_defensive/land_naval/ quality_quantity/serfdom_freesubjects)
tech_table> Scope: country
Syntax: technology name = xReturns true if the amount of money invested in the specified technology is equal to x or higher. (technology name = land_tech/naval_tech/trade_tech/production_tech/government_tech)
buildingname> Scope: country
Syntax: building name = xReturns true if the current country has x or more buildings of the specified building type.
tradegoods> Scope: country
Syntax: trade goods name = xReturns true if the current country owns x or more provinces with the specified trade goods type.
religion> Scope: country
Syntax: religion name = xReturns true if the current country has a tolerance equal to x or higher for the specified religion type.
advisor> Scope: country
Syntax: advisor type = xReturns true if the current country has an advisor with a skill value equal to x or higher.
class CContinentTrigger : public CTrigger { public:
virtual void Assign( CToken token ); virtual bool Evaluate(CEventScope &scope);
protected:
const CContinent* _pContinent;
};
class CAnyNeighborCountryTrigger : public CAndTrigger { public:
virtual bool Evaluate(CEventScope &scope);
protected: };
class CNumOfElectorsTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CNativeSizeTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CNativeFerocityTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CNativeHostilenessTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CCitySizeTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CHRETrigger : public CBoolTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CCasusBelliTrigger : public CTrigger { public:
CCasusBelliTrigger(); virtual void Assign( CToken token ); virtual bool Evaluate(CEventScope &scope);
protected:
CCountryTag _Tag;
};
class CAdvisorSkillTrigger : public CIntTrigger { public:
CAdvisorSkillTrigger( const CAdvisorType* pType ); virtual bool Evaluate(CEventScope &scope);
protected:
const CAdvisorType* _pAdvisorType;
};
class CTradeGoodsCountTrigger : public CIntTrigger { public:
CTradeGoodsCountTrigger( const CTradeGoods* pTradeGoods ); virtual bool Evaluate(CEventScope &scope);
protected:
const CTradeGoods* _pTradeGoods;
};
class CDiplomatsTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CSpiesTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CMissionariesTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CColonistsTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CMerchantsTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CTotalIdeasTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CFreeIdeasTrigger : public CIntTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CMonthlyIncomeTrigger : public CValueTrigger { public:
virtual bool Evaluate(CEventScope &scope);
};
class CTagTrigger : public CTrigger { public:
CTagTrigger(); virtual void Assign( CToken token ); virtual bool Evaluate(CEventScope &scope);
protected:
CCountryTag _Tag;
};
class CKnowsCountryTrigger : public CTrigger { public:
CKnowsCountryTrigger(); virtual void Assign( CToken token ); virtual bool Evaluate(CEventScope &scope);
protected:
CCountryTag _Tag;
};