EU4発売前情報

Europa Universalis IV: Developer diary 26 - A smoke and a pancake? by Johan Published on 12-04-2013 19:13 Number of Views: 8594

Welcome to the 26th development diary for Europa Universalis IV, and this time we turn our attention to the Low Countries, specifically the medieval great power of Burgundy and the Renaissance mercantile giant the Netherlands. Two very different histories, dominating some very flat and wet territory.

Europa Universalis IV開発日記の第26回目にようこそ。 今回我々は低地諸国、特に中世の軍事大国ブルガンディとルネサンスの商業大国オランダに目を向けます。 二つのとても異なる歴史が、とても平らで湿った地域で展開されます。

Possibilities

Though its historic power base is in eastern France, by the early 15th century the Valois family and Duchy of Burgundy had purchased or inherited vast stretches of Flemish, Belgian and Dutch lands – what we now call Belgium and the Netherlands. Under a series of outstanding rulers with great sobriquets like “the Bold”, “the Fearless” and “the Good”, Burgundy used its great wealth and strategic position between a weak Holy Roman Empire and a crumbling France to become a major player for a few generations.

For you, the player, Burgundy starts with a ton of options. Do you intervene in the Hundred Year’s War to keep France down, at the risk of England and other powers claiming lands for themselves? Do you expand into the tiny German bishoprics and principalities that dot your northeastern border? How much do you dare poking the Austrian eagle? Burgundy also controls Antwerp, a major trading node that draws from London, Bordeaux and Mecklenburg, giving its merchants rich neighboring nodes to steer trade from.

If you start from a later date, or somehow in the course of a campaign manage to form the Dutch nation, you will find yourself in possession of flat territory, rich with mercantile possibilities and, again, Antwerp. Netherlands without the power of Burgundy behind it is still formidable, but an eliminated Burgundy usually means a very strong France. The Dutch will have to pacify this larger neighbor somehow and also keep an eye on any rising rivals to its east.

The Events and Decisions. Both Burgundy and the Netherlands have a rich selection of dynamic historical events, including a couple of very interesting event chains that capture the essence of major historical occurrences. These ones will happen if you are not playing the Low Countries yourself.

For all of Burgundy’s power, the ducal house had trouble producing legitimate heirs in the direct line. John the Fearless had a single son among his five children; Philip the Good had one legitimate son and two bastard; and then Charles the Bold died in battle with a sole daughter to his name. The mess of inheritance laws and dynastic politics ended with France seizing the true Duchy lands in France and the Low Countries passing to the Habsburg line as Charles’ daughter Mary took an Austrian groom.

In Europa Universalis IV, an AI controlled Burgundy may find itself with no legitimate heir. If this happens because of a regency or battle death before 1500, then Burgundy will be divided between France and the Holy Roman Emperor. (If the Emperor is weak, then those lands will go to a neighboring country that had a royal marriage with Burgundy.)

For 80 years, the Dutch Revolts rocked Habsburg Netherlands, sparked by nationalism and religious fervor. In the game, the Revolts can happen between 1550 and 1650 if the nation you are playing holds Dutch or Flemish provinces in the Low Countries, while your country has another primary culture and a capital outside the region. Once a province rebels, others might not-so-quietly join in and bring a new nation into being.

Missions As always, the missions are being used to guide both countries along historical paths. Burgundy will be pushed to consolidate its holdings in the low countries and the Netherlands will be encouraged to build a colonial empire.

Burgundian National Ideas Burgundy starts with a 25% reduction on maintenance of mercenaries and a 33% penalty on the chance of getting an heir. This is a negative national idea, but it helps to trigger the AI event chain that gets Habsburgs into Holland.

  1. Golden Fleece: +1 yearly prestige The Order of the Golden Fleece was an order of knighthood established by the first great Dukes of Burgundy. It brought great honor to the founding house and to any that were initiated into the Order.

金羊毛騎士団:年間の威信+1

  1. Compagnies D’Ordonnance: -25% mercenary cost Burgundy’s military power, like many in the 15th century, was based on a willingness to hire mercenaries from around the region.

連隊カンパニー(?):傭兵維持費-25% 15世紀の大部分におけるブルガンディの軍事力は、傭兵によって成り立っていました。

  1. Burgundian Estates General: +100% Mercenary Pool The Estates General of Burgundy was one step in Burgundy’s efforts to paint itself as not simply a French province, but an independent realm with a parliament of its own.
  2. Reformed Feudal Army: +10% Discipline Ruled by military men for four generations, Burgundy continually experimented with army composition and achieved a high level of professionalism for an essentially feudal force.
  3. Integrated Towns: +10% Trade Income Historically centers of trade for all of western Europe, the towns of the Low Countries rose to even greater prominence under the protection of Burgundy.
  4. Freedom of Worship: +2 Tolerance of Heretics
  5. Regimental System: +25% Manpower Another power tied to Burgundy’s military legacy.

When Burgundy has acquired all of its national powers, they also get a +10% bonus to steering trade.

With cheap and ready access to mercenaries and eventually manpower, Burgundy is a nation that can focus on using what manpower it has to reinforce one or two decent sized home armies while relying on hired soldiers to buttress this force. The trade bonuses will make Burgundy whatever cash it needs to keep the army strong.

Dutch National Ideas The Dutch start with 10% quicker shipbuilding and a +50% bonus to naval forcelimits.

オランダの国策 オランダは最初から船が10%早く建造でき、海軍限界に50%の余裕があります。

  1. Amsterdam Wisselbank: -0.1 Inflation Reduction Founded in the early 1600s, the Bank of Amsterdam revolutionized banking through how it managed credit and transfers of foreign currency.

アムステルダム証券取引所:インフレ-0.1

  1. Dutch Trading Spirit: +1 Merchants The Netherlands was one of the great trading empires of the early modern era, trading throughout the Americas and East Indies.

オランダの交易精神:追加の商人+1 オランダは近世における偉大な交易帝国の一つであり、アメリカや東インドとも交易していました。

  1. Polders: +10% Production Efficiency The Dutch are famous for their masterful work on reclaiming productive land from the sea and marshland through a centralized dike management system, leading to polders.

開拓地:生産効率+10%

  1. Revenue Stamps: +10% Tax Income The first Stamp Tax was introduced in The Netherlands in 1624. This stamp proved that the bearer had paid the proper fee for a legal document.

切手税:税収+10%

  1. Embrace Humanism: +3 Tolerance of Heretics Starting with Erasmus, Dutch Humanism (and trade!) had a great influence on the relative social peace of the Netherlands once the religious wars had ended.

ヒューマニズム:異教への寛容度+3

  1. Army Sappers: +1 Leader Siege In the 80 Years War for freedom, the Dutch people became experts at siegecraft as they targeted one Imperial fortress after another.

戦闘工兵:指揮官の包囲能力+1 80年戦争において、オランダの人々は帝国の要塞などを包囲するエキスパートでした。

  1. Platoon Fire: +10% Infantry Power Platoon fire organizes the files of a regiment so that a rolling barrage of bullets cascades on an enemy position, instead of the pause and reload of traditional rank fire.

小隊火力:歩兵の戦闘力+10%

When the Netherlands reach their full capabilities, they get a +15% bonus to their trade income.

オランダが国策をコンプリートしたとき、彼らは交易収入に15%のボーナスを得ます。

The native bonus to their naval force modifiers added to an extra merchant and faster shipbuilding means that the Dutch should have a strong trade foundation by the time they get to their 15% bonus. In general, the Netherlands is a money machine with just enough land power to hold their own – since they can certainly pay for it.

fileattachment.php?attachmentid=78143&d=1365761615

原文掲載サイト: http://forum.paradoxplaza.com/forum/content.php?1404-Europa-Universalis-IV-Developer-diary-26-A-smoke-and-a-pancake

前 - 開発日記25 戦争目標と和平交渉 次 - 開発日記27 スパイについて


トップ   新規 一覧 検索 最終更新   ヘルプ   最終更新のRSS