EU4発売前情報

Europa Universalis IV Development Diary 24: The Heir of Rome by Johan Published on 22-03-2013 09:26 Number of Views: 13561

ヨーロッパユニヴァーサリス4 開発日記24 ローマの後継者

Welcome to the 24th development diary for our empire building game Europa Universalis IV and today we turn our eyes to one of the most interesting nations and a favorite because of its location and variety – The Ottoman Empire.

ようこそ24回目の開発日記へ。 今回は、EU4で私たちの帝国を建国し、今日私たちが最も注目する国の一つで、その立地と多様性で私たちの興味を引く国、オスマン帝国について話すよ。

Ottoman Possibilities

オスマンの成し得ること。

When your story begins in the Grand Campaign, the Empire prospers under the rule of a line of committed and effective Sultans. In fact, we take our starting date from the dramatic Ottoman victory over an alliance of Christian monarchs at Vama in November, 1444. The Ottomans have flourished economically due to their control of the major overland trade routes between Europe and Asia. The Ottoman Empire is one of the most powerful states in the world – a multinational, multilingual empire.

GC開始時、帝国はスルタンの統治によって繁栄しています。 史実では、1444年の11月には私たちはオスマン帝国のドラマチックな勝利を見ることになります。 オスマンはヨーロッパとアジアの交易路を押さえ、経済的な繁栄を迎えています。 オスマン帝国はこの世界のもっともパワフルな国の一つです。彼らは多民族の、多言語の国です。

Will you be able to reign and expand your empire over three continents? Will you be able to become a dominant naval force, controlling much of the Mediterranean Sea as well as become a major player of the European continental political sphere? Will you become the only power with a just claim to the title of universal ruler?

あなたは軍を編成し、あなたの帝国を三つの大陸を股にかけて拡大することができるだろうか? あなたは国立海軍を建設し、地中海を制圧してヨーロッパ大陸の重要な政治的プレイヤーになれるだろうか? あなたは世界的な指導者という称号をもつ世界唯一の支配者になれるだろうか?

Or will your military and bureaucratic structures come under strain after a protracted period of misrule by weak Sultans. Will you fall behind the Europeans in military technology as the innovation that fed the Empire's forceful expansion became stifled by growing religious and intellectual conservatism? And will the discovery of new maritime trade routes by Western European states allowed them to avoid the Ottoman trade monopoly unless you take over the trade routes?

あなたは産業の発達とスルタンの弱体化という状況下で軍隊と官僚制を構築するだろうか。 それともあなたはヨーロッパの軍事技術革命をよそに、宗教と保守主義を重視した国づくりをするだろうか。 西ヨーロッパの大航海時代における大発見は、オスマンの地中海貿易の独占のウラをかいて新しい交易路を開拓するだろう。

Choose, and choose wisely. Let the game begin.

選ぼう。賢いやり方を選ぼう。 さあ、ゲームのはじまりだ。

Most players make an immediate move to eliminate Constantinople, the capital of a now tiny and irrelevant Byzantine Empire. Turkish missions push you in this direction, too, and it’s a natural opening act (once the Western border is secure). Taking this rich city means controlling all traffic to the Black Sea, greater ability to limit European land incursions into the core Turkish provinces in Anatolia, and a chance to move the capital to the greatest city on earth.

ほとんどのプレイヤーは即座にビザンツの首都であるコンスタンチノーポリを征服するだろう。 トルコ人のミッションは、あなたをしてこの選択を選ばせるし、この選択は自然に適っている(西の国境が安全であるなら)。 この裕福な都市の占領が意味するところは、黒海の交易路の制圧であり、トルコ人の故郷であるアナトリア半島からのヨーロッパ大陸への侵略能力の解放である。 そしてこの地上でもっとも偉大な都市が、あなたの帝国の首都にできるチャンスでもある。

But Turkish expansion is a double-edged sword no matter which direction you go. If you continue to move into Europe, you will add Orthodox and Catholic provinces to a realm already teeming with non-Muslim citizens. Expand west to consolidate your holdings in Asia and you risk alienating Muslim rulers that would be better as allies. And to the South you have the Mameluks, a potential rival for power over the Levant.

しかしトルコ人の拡大はもろ刃の刃だ。 もしあなたがヨーロッパに侵攻するなら、あなたは異教徒である正教徒とカトリックの土地をもたなければならない。 西に拡大することは、アジアの住民や他のムスリムの同盟者に対するあなたの立場を危うくするリスクを負う。 南に拡大するなら、あなたはマムルークという潜在的なライバルをくださねばならない。

The Ottomans start in 1444 with a lot of assets, some in the form of ideas and missions we’ll get to in a bit. They also have a navy that competes only with Venice for power in the Eastern Mediterranean, a starting Sultan of great ability and – for the moment – military superiority to or parity with the European monarchs that wish to drive Islam of the continent.

オスマンは1444年には多くの長所をもっている。 様々なアイデアやミッションをあなたはもつだろう。 彼らの海軍に対抗できる勢力は、東地中海ではヴェニスだけだ。 スルタンはヨーロッパの諸君主を軍事力で圧倒している。

Ottoman Dynamic Historical Events

オスマンのダイナミックヒストリカルイベント。

As a major power throughout this period, we have written quite a lot of events for the Ottoman Empire, but there are two event series that truly stand out.

The Provincial System The Empire contains numerous provinces and vassal states, and many were under the control of Beys, provincial governors that ruled over these districts as a general would on the battlefield. Historically, this worked well to keep the Empire running smoothly with local initiative to handle local problems in a land too varied for a one-size fits all policy. But it also depended on a Sultan that knew how to rein them in. In Europa Universalis IV, local Beys, especially in far-off provinces, may demand more autonomy in form of a Provincial System to stay loyal to the Sultan. If they are given too much autonomy, though, you might have problems with corruption of the Beys or revolts from unhappy soldiers that don’t respect the system in place. But then suppression has its own cost if the Beys band together to simultaneously rise against the Sultan...It’s a balancing act that comes into play if the Empire grows too large.

The Janissaries The Janissaries were the heart of the Ottoman army, and through reforms and granting them more and more rights, the player as Sultan may build up his Janissaries into the elite infantry they represented historically. But beware! Granting them too much power might lead to their decadence, or worse, becoming a threat to the Sultan. Palace Coups or revolts might follow, and in the end, disbanding them might be the only alternative. Can you risk weakening your army in the short term while you find new sources of power? Both of these event series represent the core problems facing the Ottoman Empire through this period. With a strong Sultan, you can make up for more inefficient government or a slightly weaker infantry, since you can spend your Monarch Power Points to shore up problems caused by a multinational, dispersed and devolutionary government. But a series of weak rules in an Empire that needs to constantly reinforce its legitimacy will face grave repercussions.

Ottoman National Ideas

オスマンのNI

The Ottoman Empire starts with a 10% bonus to its army discipline, and creates core provinces 33% faster and more cheaply.

オスマン帝国は陸軍規律に10%のボーナスがある。 また彼らは中核州をつくるのが33%はやく、安価でできる。

  1. Ghazi: +33% Religious Unity & increase manpower when fighting religious enemies. Ghazi is a title given to great Muslim warriors, analogous to Khan or Caesar or Johan. It was also a term given to Ottoman warriors that spearheaded Turkish invasions and raids into non-Muslim land. Fight the enemies of Muhammad, and the nation will rally around you.
  2. Timariot System: +15% cavalry power. The Timariot Sipahi cavalry were, with the Janissaries, an elite core of troops within the Ottoman army. Tightly connected to the bey system, Timariot soldiers were given land in return for service, ensuring their loyalty.
  3. Autonomous Pashas: -3 Max War exhaustion. Powerful and respect governors and generals became known as Pashas. It came with great honors and responsibilities and those given control of territory within the empire became great lords that would work hard to preserve their privileges.
  4. Ottoman Tolerance: +3 Tolerance Heretic, +3 Tolerance Heathen. As was customary in many Muslim empires of the Middle Ages and Renaissance, non-Muslims were not forced to convert not were they regularly harassed beyond the occasional higher tax. In Europa Universalis IV the Ottomans have a much lower chance of religious revolts because of this tolerance.
  5. Law code of Suleiman: +10% Tax Income. Suleiman is one of the great rulers of history – a soldier, a lawmaker and a reformer. In fact, where the West knows him as Suleiman the Great or Magnificent, in his homeland he is called The Lawgiver. A central part of his reforms was re-examining the taxation of Turks, especially taxes levied on Jews and Christians, taxes for manufactured goods and anti-corruption measures.
  6. Tulip Period: +10% Trade Income. Named for the high priced flower that became a symbol of refinement, the Tulip Period was an early 18th century attempt to Westernize the Empire. A strong viziers and a time of peace allowed the Ottomans to focus on new trade relations and greater experimentation with foreign art and architectural styles. It was also a decade of decadence and distraction, in the eyes of many Turks, and subsequent failures on the battlefield ended this period of innovation and garden parties.
  7. Imperial School of Naval Engineering: 20% cheaper ships. Always a major naval power in its region, the Ottomans didn’t found a proper naval academy until the 1770s. Naval engineering was one of the centerpieces of the curriculum.

When the Ottoman Empire has reached it full capabilities and unlocked all of its National Ideas, it also get a +20% bonus to manpower recovery speed. With these ideas, they are a really expansionist military country, that have far fewer problems with holding a realm with diverse religion. Lower war exhaustion and stronger religious unity in the early game will help greatly with the rapid growth the Ottomans need to keep from falling too far behind its Western neighbors.

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Bonus Detail: Westernization

Experienced players are now thinking about how to goose the Ottomans so they can remain a dominant military and technological power. As you know, the Western tech group gains knowledge faster than others, and as the Ottomans do not belong to it they will eventually trail them.

In the original version of Europa Universalis III, you could sometimes get a random event (if the stars aligned) and you could upgrade into a better technology group. With later expansions this was transformed into a set of complex decisions and events that worked fine for the power user that understood all the consequences, but had severe drawbacks for new users and the AI. Westernization should be an option, but it should also be a clear statement of policy, not something you stumble or exploit your way into.

In Europa Universalis IV, Westernization is a completely defined feature, integrated in the technology system. If you don't belong to the Western technology group, you will now always see whether you have the chance to “level up”.

To start the westernization process, you need to have a neighbor of the Western tech group that is a fair number of levels ahead of you in technology, and you also need to have +3 stability. When you start the process, your stability drops to -3 and all your monarch power is wiped. You have switched to the western technology group, but you paid a heavy price for undoing centuries of tradition.

Then, each month, your progress towards being fully Western goes either forward or backwards. It can never go below 1%, but when you reach 100% you end the process, and get western units as well. So how does the progress work? Well, every month, your current stability is added to the progress. And there are fun events giving you -1 stability or hurting you somewhere else. Westernization should not be a decision taken lightly, especially for large empires. Your nobles and people will often resist and you may need to slow down your progress from time to time to avoid larger pains.

And yes, as a New World nation you can switch directly to western once the Europeans show up, but you have a fair amount of catching up to do anyway.

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