まずEU3のフォルダの中にあるcommonフォルダをWクリックしましょう 中にありますね?開きます。
start_date = {
year=1399 month=9 day=13
}
end_date = {
year=1821 month=1 day=1
}
economy = {
0.1 # Advisor cost modifier -0.01 #_EDEF_MERCHANT_ANTI_STAGNATION_ 6 #EDEF_COT_MONOPOLY_ 12 #_EDEF_COT_MAX_LEVELS_ 100 #_EDEF_COT_STAGNATION_LIMIT_ 200 #_EDEF_COT_PROVS_PER_CENTER 0.4 #_EDEF_GOLD_INFLATION_THRESHOLD_ 0.25 #_EDEF_GOLD_INFLATION_ 5 #_EDEF_BANKRUPTCY_DURATION_ 12 #_EDEF_WARTAXES_DURATION_ 1 #_EDEF_MINIMUM_INTERESTS_ 0.3 #_EDEF_LAND_MAINTENANCE_FACTOR 0.025 #_EDEF_NAVAL_MAINTENANCE_FACTOR_ 20 #_EDEF_COLONIAL_MAINTENANCE_FACTOR_ 5 #_EDEF_MISSIONARY_MAINTENANCE_FACTOR_ 5 #_EDEF_MERCHANT_COST_ 0.25 #_EDEF_MERCHANT_TIME_DISTANCE_ 0.35 #_EDEF_MERCHANT_CHANCE_ 0.5 #_EDEF_MERCHANT_COMPETE_ 2000 #_EDEF_MAX_PROVINCE_SELL_PRICE_ 6 #_EDEF_MANUFACTORY_BONUS_, 20 #_EDEF_COLONIST_COST_, 1000 #_EDEF_COLONIST_DISTANCE_DIVISOR_ 0.4 #_EDEF_COLONIST_TIME_, 0.35 #_EDEF_COLONIST_CHANCE_, 25 #_EDEF_MISSIONARY_COST_, 1000 #_EDEF_MISSIONARY_TIME_BASE_, / 0.2 #_EDEF_MISSIONARY_TIME_DISTANCE_, 2 #_EDEF_MOVE_CAPITAL_STABILITY_COST_, 500 #_EDEF_MOVE_CAPITAL_COST, 1200 #_EDEF_CREATE_COT_THRESHOLD_, 1200 #_EDEF_DESTROY_COT_THRESHOLD_, 2000 #_EDEF_CREATE_COT_PRICE_, 0.10 #_EDEF_DESTROY_COT_PENALTY_, 1.0 #_EDEF_TARIFF_BASE_
}
military = {
1000 #GARRISON_SIZE 0.4 #MDEF_ASSAULT_ATTACKER_LOSS_, 0.1 #_MDEF_ASSAULT_DEFENDER_LOSS_, 4 #_MDEF_ASSAULT_DICE_MODIFIER_ 1 #_MDEF_REGIMENT_MANPOWER_COST_ 2 #_MDEF_MAX_MANPOWER_ 1.0 #MDEF_INFANTRY_SPEED_, 1.5 #_MDEF_CAVALRY_SPEED_, 0.75 #_MDEF_ARTILLERY_SPEED_, 6.0 #_MDEF_BIG_SHIP_SPEED_, 10.0 #_MDEF_LIGHT_SHIP_SPEED_, 4.0 #_MDEF_GALLEY_SPEED_, 6.0 #_MDEF_TRANSPORT_SPEED_, 18.0 #_MDEF_INFANTRY_COST_, 42.0 #_MDEF_CAVALRY_COST_, 42.0 #_MDEF_ARTILLERY_COST_, 50 #_MDEF_BIG_SHIP_COST_, 20 #_MDEF_LIGHT_SHIP_COST_, 10 #_MDEF_GALLEY_COST_, 12 #_MDEF_TRANSPORT_COST_, 60 #_MDEF_INFANTRY_TIME_, 90 #_MDEF_CAVALRY_TIME_, 120 #_MDEF_ARTILLERY_TIME_, 365 #_MDEF_BIG_SHIP_TIME_, 180 #_MDEF_LIGHT_SHIP_TIME_, 90 #_MDEF_GALLEY_TIME_, 180 #_MDEF_TRANSPORT_TIME_, 1.2 #_MDEF_MERCENARY_MAINTENANCE_ 0.1 # Amount of regiment strength reinforced each month. 0.1 # Ship repair speed. 0.3 # Tradition gain base value from combats. 0.1 # Tradition cost in percentage to recruit a leader. 12 # Maximum sized mercenary pool 1.0 # _MDEF_FRONT_LINE_MODIFIER_ 0.5 # _MDEF_BACK_LINE_MODIFIER_ 24 # _MDEF_SCORCHED_EARTH_MONTHS_; Time the "Scorched Earth" static modifier lasts. 0.75 #Supply range from colonial range factor.
}
diplomacy = {
3000 #_DDEF_DEFENDER_OF_FAITH_COST_ -0.01 #_DDEF_FAILED_CARDINAL_PRESTIGE_LOSS_ 0.005 #_DDEF_CARDINAL_PRESTIGE_GAIN_ 200 #Base price for a cardinal 20 #Home province discount for cardinal 5 #Price increase per bribe 3000 #Lifespan of Cardinal base value 7 # Number of Cardinals 3 # Cardinal bribe "cooldown" (months) 36 # Excommunication "cooldown" (months) 30 # Crusade timeout (years) 1650 # End of Crusade/Excommunicate actions. AI might also befriend old religious enemies. -0.05 # _DDEF_CANCEL_MISSION_PRESTIGE_LOSS_ 60 # _DDEF_EMPEROR_VOTE_DAYS_; "Cooldown" until Electors can change their vote again.
}
country = {
20 #_CDEF_MINIMUM_ADVISOR_DURATION_ 30 # _CDEF_ADVISOR_CUT_OFF_AGE_, 0.0 #_CDEF_CULTURE_LOSS_THRESHOLD_, 0.01 #_CDEF_CULTURE_GAIN_THRESHOLD_, 4 #_CDEF_MONARCH_DEATH_ 25 #_CDEF_BADBOY_LIMIT_, 0.0 #_CDEF_START_YEARLY_INFLATION_ 30 #_CDEF_CORE_LOSE_, //50 30 #_CDEF_CORE_GAIN_, //50 0.2 #_CDEF_NEIGHBOURBONUS_ 100 #_CDEF_NEIGHBOURBONUS_CAP_ 0.03 # _CDEF_POPULATION_GROWTH_; Base population growth. 50 # _CDEF_COLONIAL_GROWTH_; Base colonial growth (people per year) 20 # _CDEF_YEARS_OF_NATIONALISM_; Years of Nationalism 2 # _CDEF_YEARS_UNTIL_BROKEN_; Years until rebel held capital results in broken country. 12 # _CDEF_REBEL_ACCEPTANCE_MONTHS_; Minimum months between rebel negotiations.
}